Don Bricklin
Registered User
Join date: 28 Aug 2006
Posts: 10
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05-23-2007 19:56
I am seeing scripts disappear in objects I have created. Sometimes it happens when the object is purchased and in some cases while the person has the object and was using it. The object will freeze up (all movement stops rotations etc) and then I check the content and all the scripts are gone but the notecard and landmark are the only things left. I end up replacing the object with a new one. In the case where it happens during the purchase someone will purchase the item which I have set to sell copy, yet when they get it, the object is given to them in the objects folder with the scripts missing and then a new folder is created with all the scripts in it  This had happen to about 5 items out of about 25. Any feedback or bug reports about this issue I would love to hear about. Its really starting to drive me nuts. Don
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Alderic LeShelle
Registered User
Join date: 28 Dec 2006
Posts: 104
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05-24-2007 00:50
Sounds like a symptom of the llGiveInventoryList() bug.
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Don Bricklin
Registered User
Join date: 28 Aug 2006
Posts: 10
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05-24-2007 05:11
From: Alderic LeShelle Sounds like a symptom of the llGiveInventoryList() bug. I don't use llGiveInventoryList () but if the Lindens somehow use that code to hand someone the item when they purchase it then it still wouldn't explain why this might happen when the item is already rezzed in world and looses the scripts while its running. I've also never experienced this happening on the items for sale which have been running for months. This happened one time before the patch to someone else who had purchased the item and taken it home. Within a few hours of the patch I've had five reports of it, have checked each one and the scripts have been deleted. In one case I was standing there while the item froze up and watched it happen myself. Also as a point of interest, I don't do anything with the inventory releated or script related functions as far as adding and/or removing the scripts or checking them or scanning inventory for the number of scripts in the item or anything else for that matter (like textures in case people think I might have gotten my inventory item type wrong). No such code in the item to consider being involved here. I'm highly confident at this point I'm looking at some SL bug (that I would love to get around) that has been dramatically aggravated but the patch. Any more ideas, or input on this is always welcome Alderic thank you. Don
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