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1.9 acts like the second version

Julianna Pennyfeather
Registered User
Join date: 19 Aug 2004
Posts: 136
05-09-2006 12:23
the followoing items have been noted about 1.9

the Appearnce option is still not working right. Our AVs dont come up to the camera, they dont turn toward the camera. have to go out of Appearance and back in to make it work.
with todays advance graphics and graphic capability why is Appearance not more advanced. like more real life fine adjustments. it hasnt changed since day one of SL. for example when you make your torso have more muscles tis not the whole av torso that is proportionally made larger or smaller it is just the calfes blow up. and the hair we wont get in to that. i put a real life hair texture on the hair appearance texture square and it looks like a mat of stuff nothing like hair and the styling is still te old fashion sl stuff.

Edit linked parts, though we are grateful to have, still doesnt work right. still h ave the objects poping up and down and around every time you try to edit them.

objects are just one click away from disappearing.. havent seen this in ages

the lag is worse than ever as bad as the early versions of sl

why cant they leave a preview up for more than a few weeks, which i hear they are doing with this next upgrade , its about time.

1.9 came out way to soon as did 1.8 and 1.7

and why vote on on a prospective feature. the Lindens should take one from each category that is suggested maybe or a selected ones from each category.
voting is useless. it tells you you cant vote more than this for this and that.

but we do need to get the bugs , the lag, appearance, edit land too to get more fine on editing the land, and edit linked parts to work better.
Mannie Madonna
Registered User
Join date: 4 Nov 2005
Posts: 77
05-11-2006 05:45
I would be happy if I could unlink a linked prim from an object without wondering if the whole shebang is going to come unlinked (which it often does).