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A short flight. Blue Linden take note.

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-29-2006 19:53
This is nuts. What happened to the 10% prim surplus for vehicles and temporary objects? Why are access controls being applied over 768 meters? Why are *ANY* parcel limits being applied to a vehicle over 768 meters?

These are rhetorical questions, of course. It's been like this for months. The only reason I tried this was because I couldn't teleport to Noonkkot and when I attempted to connect there it sent me to the southern welcome area, several kilometers away.

I tried Huns Valen's Gyrocopter first, but that was a complete write-off after two sims. The rotor actually vanished before I was unceremoniously dumped into a 300 meter orbit around the welcome area. Gillian's Skitter worked better, it got me to somewhere near Gilbut but by then I was at -10000 meters altitude.

Blue Linden, the aviating avatar, you listening? Anything going to happen?

[19:33] Skitter whispers: Say "START" to begin piloting.
[19:33] You: start
[19:33] Skitter whispers: WS (or arrows) to control the throttle.
[19:33] Skitter whispers: EC (or PgUp and PgDn) to move vertically.
[19:33] Skitter whispers: Shift AD (or shift left and right arrow) to hover laterally.
[19:33] Skitter whispers: AD (or left and right arrow) to turn.
[19:33] Skitter whispers: Say "help" for a notecard.
[19:34] Can't move object to
{ 108.191, 2.11373, 933.357 } in region Huin because the parcel does not allow objects to enter from other parcels.
[19:35] Can't move object to
{ 114.109, 1.17787, 1175.53 } in region Malgeungaram because the parcel does not allow objects to enter from other parcels.
[19:35] Can't move object to
{ 11.9597, 128.274, 1314.44 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 12.3426, 129.46, 1314.38 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 12.7257, 130.649, 1314.33 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 13.3008, 132.44, 1314.25 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 13.6845, 133.638, 1314.19 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 14.0686, 134.839, 1314.14 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 14.4531, 136.044, 1314.09 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 15.0305, 137.856, 1314.01 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 15.416, 139.067, 1313.96 } in region Gongduk because you are banned from the parcel.
[19:35] Can't move object to
{ 15.8019, 140.282, 1313.91 } in region Gongduk because you are banned from the parcel.
[19:35] Second Life: Objects in Gongduk are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:36] Can't move object to
{ 153.134, 64.4558, 1295.92 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 153.54, 65.7447, 1295.87 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 153.945, 67.0335, 1295.82 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 154.351, 68.3224, 1295.76 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 154.96, 70.2558, 1295.69 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 155.365, 71.5447, 1295.63 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 155.771, 72.8337, 1295.58 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 156.177, 74.1227, 1295.53 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 156.785, 76.0561, 1295.45 } in region Seokcheon because you are banned from the parcel.
[19:36] Can't move object to
{ 157.191, 77.3451, 1295.4 } in region Seokcheon because you are banned from the parcel.
[19:36] Second Life: Objects in Seokcheon are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:36] Second Life: Objects in Noonkkot are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:36] Can't move object to
{ 129.948, 36.0781, 1266.54 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 130.353, 37.3655, 1266.49 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 130.961, 39.2969, 1266.42 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 131.366, 40.5847, 1266.36 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 131.772, 41.8725, 1266.31 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 132.177, 43.1605, 1266.26 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 132.785, 45.0926, 1266.19 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 133.191, 46.3808, 1266.14 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 133.596, 47.669, 1266.09 } in region Dasom because the parcel is full.
[19:36] Can't move object to
{ 134.002, 48.9574, 1266.04 } in region Dasom because the parcel is full.
[19:36] Second Life: Objects in Dasom are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:36] Katilyr Koala is Offline
[19:36] Can't move object to
{ 204.259, 16.1561, 1257.31 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 204.664, 17.4414, 1257.26 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 205.068, 18.7269, 1257.21 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 205.473, 20.0127, 1257.16 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 206.08, 21.9417, 1257.09 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 206.485, 23.228, 1257.03 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 206.89, 24.5144, 1256.98 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 207.295, 25.801, 1256.94 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:36] Can't move object to
{ 207.7, 27.0878, 1256.89 } in region Dotoorak because the parcel does not allow objects to enter from other parcels.
[19:37] Can't move object to
{ 14.1376, 225.444, 1249.22 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 14.5436, 226.734, 1249.17 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 14.9495, 228.023, 1249.13 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 15.3554, 229.313, 1249.08 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 15.7614, 230.603, 1249.03 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 16.3703, 232.537, 1248.95 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 16.7763, 233.827, 1248.91 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 17.1823, 235.117, 1248.86 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 17.5883, 236.407, 1248.81 } in region Myungsimbogam because the parcel is full.
[19:37] Can't move object to
{ 18.1973, 238.341, 1248.74 } in region Myungsimbogam because the parcel is full.
[19:37] Second Life: Objects in Myungsimbogam are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:37] Second Life: Objects in Gooruembalchi are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:37] Second Life: Objects in Bona are unable to be created because the parcels they are being created on are full. Notifications from this region are temporarily deactivated.
[19:37] Cannot region cross into banned parcel. Try another way.
[19:37] Sinaburoe - First Land
Can't enter parcel, not on access list.
Metawraith Mistral
Ghost in the Machine
Join date: 26 Sep 2005
Posts: 166
12-29-2006 20:10
this is exactly why i dont fly anymore

all the restrictions that people can now place on prims/other users/etc being applied all the way up mean that the fun of flying across a continent is nolonger to be had,
and that diminishes SL in a way.
Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
12-29-2006 21:02
heh, and my friends I used to hang out with have wondered why I have not been in SL all that much....


I remember when I was able to fly coast to coast across the mainland, up to ANWR and back to my home with only the annoying security orbs to deal with. Vehicle physics and border crossings used to be a lot smoother, most of the time I never even noticed I crossed a border due to how smooth the transfer was. I used to be an avid aircraft developer, but as the problems compounded , I just decided to stop doing it as it was not fun anymore. The 31 prim limit on physics objects was tolerable as it didn't matter to me, I had fun doing it. Now, we have to deal with horrible performance and having to deal with a 31 prim limit. Lately, when I want to fly something I either break out the RC heli in RL or fire up MS Flight SIM or Aces High II, too annoyed to work on anything in SL.

While I love the creativity of breaking the prim limit either using non-physical motion or attachment detail vehicles, that just is not the same feeling (more or less personal feeling to me, just does not seem real enough)

It would be rather nice to get more input controls as well, I would love to integrate my Saitek 290Pro into my aircraft control systems as well (without needing an external app).
I am actually dreaming of using real analog controls for the aircraft designs......smooth throttle, smooth banking, smooth pitch and having more button controls at my disposal and even hoping to get the hat switch working.....


On a final note, I have a 250 prim , dual rotary engine aircraft with all the fixings (aerlons, Flaps, Rudders, Detailed landing gear, nacelle covers, detailed cockpit) begging to fly the SL skies in all it's full physics glory. Is that in SL's future or should I just send it off to the prim scrapyard in the sky?
_____________________
"Life throws you a lemon, you make lemonade and then plant the seeds"
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
12-30-2006 03:29
I think that there should be some public transport routes. Lots of the land is just sold to people and the people build it tightly. So where should I go? Should I just teleport somewhere and hope I am not banned from there if I try driving a car or wear a prim avatar there.

It is not nice that if I have a vehicle, but then all of a sudden I cannot enter a section of road just because its owner does not allow traffic. I would like to have public roads, parks, and so and simple rules that state what kinds of vehicles and prim avatars are allowed to use in traveling around. If I knew beforehand that certain kinds of vehicles are not allowed in public roads, I could avoid those vehicles. It is annoying to find out that you have been banned from public roads, because for example someone does not like orange cars.

In the real world every car is inspected and accepted yearly in an official carage of car inspection. Ok, if SL has the rules for vehicles that it must not have more than 31 prims, then so it is. This is new to me, though, and I do not remember seeing any tags of "officially inspected vehicle" or "officially inspected prim avatar" on things that are for sale for example in SLExchange.
_____________________
Keep forests as forests
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-30-2006 15:35
From: Mike Westerburg
I remember when I was able to fly coast to coast across the mainland, up to ANWR and back to my home with only the annoying security orbs to deal with.
Yep, I used to fly "nap of land" from Abbotts to Calbeck on Mehve.
From: someone
It would be rather nice to get more input controls as well, I would love to integrate my Saitek 290Pro into my aircraft control systems as well (without needing an external app).
Or even *with* an external app: I'd love to have a way to hook a script in my PC into the SL "chat" system, so I could feed the "chat commands" that so many planes use in from my controller of choice.

Speaking of security orbs, the folks pushing for the more powerful access control we have now argued that these would reduce the abusive security orbs... but they're still getting worse. I've been ejected from my plane without warning, and teleported home just flying around well out of earshot of any buildings.
MenuBar Memorial
WaterMoon Artist
Join date: 20 Nov 2005
Posts: 214
Favorite experience gone
01-01-2007 15:58
Yeah - I used to love exploring the grid at low flight levels in my beautiful balloon by Cubey/Terra. It was the single most fun and relaxing pastime I enjoyed in SL or any other computer simulation.

Now it is literally impossible...

Ban lines

Paranoid security devices

Being ejected and losing all attachments when simply crossing a neighboring boundary

Buildings and builds not rendering as you slowly pass by

Losing passengers at sim crossings

Chat lag (for controls and conversation)

Horrible frame rates

Obscure crashes

Water constantly disappearing at every turn

...and probably several other "features" that I've forgotten to list all add up to a miserable land-based existence where all I can do is sit on a prim and chat - and we can't even do that reliably at times.

Don't get me started on the weird new experiences when trying to build anything - prims jumping around on their own accord, textures which seem to have minds of their own, etc...

Aw, forgettit. We'll just have to make do with what we get. Sometimes life hands you lemons, and you make lemonade. Other times, it hands you dog sh*t, so you make sh*t sandwiches and pass 'em around I guess. Hence, this post.

Pass the egg salad please.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-01-2007 19:16
From: MenuBar Memorial
Don't get me started on the weird new experiences when trying to build anything - prims jumping around on their own accord, textures which seem to have minds of their own, etc...
Not to mention taking something back into inventory and then discovering that your inventory is in that "your inventory is messed up, clear cache"... and of course when you get back all the changes you'd made were gone.

God damn it, the client needs the be able to tell you ABSOLUTELY whether it's getting confirmation from the asset servers that transactions are going through.
Ariya Draken
Registered User
Join date: 4 Dec 2006
Posts: 53
01-06-2007 09:24
It sucks. It hate the way it is. I love boats and airplanes and the way it "works" now is pathetic. Something needs to be done.


I can't blame the security orbs though:

The reason they exist is because the ONLY measure of safety and privacy provided by LL is ban lines. People HATE ban lines, and blocking the entire parcel is worse than a part of it. Orbs are good - as long as they are used wisely, but people are as likely to use orbs wisely as ban lines. The only difference is that many places now have covenants that restrict the use of ban lines.

I, for example, have half a sim. 32,700 sqm. I have a home built security system, that ejects only within 30 meters of my home. That ejection zonel covers less than 10% of my land area, and extends at the highest point to about 35 meters ASL. This is non-intrusive to travellers, and even visitors who like to have a picknick on my land. You would be AMAZED how many people get ejected though. They get a copy of the rules, but see on the map that SOMEONE is on that island, and they fly down there as FAST as they can, to look and annoy. The number of people with weapons, push scripts and their x-cite penises hanging out is scary - though lower after I banned everyone without payment info on file. If it wasn't for my special designed security orb, my island would be virtually uninhabitable.

We get some kind of privacy, and maybe security, the mis-use of ban lines and security systems will decrease. Cause and Effect. The orbs are there because of functionality, policy and abuse report systems - all controlled by LL, not residents.
Maggie McArdle
FIOS hates puppies
Join date: 8 May 2006
Posts: 2,855
01-06-2007 18:57
we too have a security orb, that covers only our property and gives anyone 30 secs wether flying or boating, plenty of time to pass over. i agree the ban lines are ugly, but some feel necessary to keep those who insist on showing thier arses to anyone who seems interested. i too have given up riding my motorcycle as i have no clue what area is gonna be ok with it.
_____________________
There's, uh, probably a lot of things you didn't know about lindens. Another, another interesting, uh, lindenism, uh, there are only three jobs available to a linden. The first is making shoes at night while, you know, while the old cobbler sleeps.You can bake cookies in a tree. But the third job, some call it, uh, "the show" or "the big dance," it's the profession that every linden aspires to.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
01-06-2007 19:34
From: Argent Stonecutter
This is nuts. What happened to the 10% prim surplus for vehicles and temporary objects? Why are access controls being applied over 768 meters? Why are *ANY* parcel limits being applied to a vehicle over 768 meters?


As I remeber didnt they set teh high limit to 768 because people abuses the air rights where causing? people would set their flying machine and cause all sort of problem for land owners. I had on stupid person get stuck in my no create objects when she flied her airship over my land. This nut case when on to say why don`t you just return the object blabla bla. I said if you had any IQ about how object return listing works. Or you can get your own objects yourself you would would not have to say such stupid questens. Mind you this nut late became a mentor. Sigh people can be so brainless at times! :rolleyes:
Pilot Newall
transurfer
Join date: 31 Dec 2006
Posts: 30
01-07-2007 05:31
May be, to land owners, who do not like to fly, it is necessary to allow to protect a roof of their buildings with horizontal laying plane (as roof) ban lines that they did not lift them a vertical wall in the sky.
_____________________
Anything is possible.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
The big problem here: sim crossings are broken.
01-07-2007 12:49
Anyway, getting back to the original point... look at that log in the first message. That entire trip was over 1000 meters. Every single one of those messages was the fault of Linden Labs screwing up sim crossings... at 1000 feet in a vehicle I'm above any ban lines, I'm above any security orbs, and the 10% surplus should cover the prim quota cases: objects sat upon don't put a parcel over quota, and that includes vehicles (in fact it's FOR vehicles that this surplus exists).
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
01-07-2007 13:11
Sim crossings go through phases, but at the moment they are definitely bad. I tried to go for a quick jaunt around Caledon in the air recently, and quite frankly it was embarrassing.
_____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

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Ariya Draken
Registered User
Join date: 4 Dec 2006
Posts: 53
01-07-2007 14:51
I ty to go sailing sometimes, or take my blimp for a spin, but honestly, I don't even have a faint hope any more that I'll be able to do it. Today for about three hours, I couldn't even use my vehicles in one single sim. No matter where I went, the time dilation was below 0.1 and it took between one and ten to even sit on the vehicle and hear the engine start.

When I managed to reach a sim border, I emerged in the wrong place, rotating, while dropping underground, with my heels and hair hanging out of my ass.

Pathetic...
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-07-2007 15:18
From: Ordinal Malaprop
Sim crossings go through phases, but at the moment they are definitely bad. I tried to go for a quick jaunt around Caledon in the air recently, and quite frankly it was embarrassing.
In the past year and a half they have never been this bad. In fact when I find a couple of empty sims and I cross a sim border and I only go diving into the ground for a second instead of having to log out because my plane's wrecked... I call that *good*... and that's about where things were when I was calling 'em bad this time last year.

I think I know what's caused the problem... it's when they made a big deal about moving a bunch of info from the asset servers to the sims, it caused a lot more data to have to be transferred from one sim to another when you cross borders.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
01-07-2007 19:33
um.i don`t anyone is getting off topic here..........
WebJedi Regent
Registered User
Join date: 21 Oct 2006
Posts: 10
01-08-2007 22:13
I've only been in SL since Oct; I joined right around the 1 Million residents mark. Therefore, I don't know what it was like back in the day. It seems to me there has been a degradation in transfer ability from SIM to SIM. I certainly echo what others have said about vehicles - for me they have never been useful precisely because crossing SIMs at +20m/s has typically resulted in either 3-30 seconds of my av continuing to travel at the same vector (regardless of whether it is straight ahead, down, up, diagonal), then reappearing at the SIM border, or in the worse cases a crash. Hence, I do not use vehicles. In fact, when I am using any sort of flight enhancer I stop at a SIM border and cross it sideways (SHIFT + <;-). This prevents me from traveling too fast across the border. Often this *still* results in problems, but they are more minor.

Although this is a MAJOR problem, and it can't be glossed over, I think the release of the viewer source code will give LL more time and resources to devote to solving the HW and server side shortcomings. (At least I hope so)

I don't know what the solution to this is, but like I said I simply don't use vehicles - there's no point. For those of you who remember the days when vehicles could be employed for travel I hope us NOOBs (lol) will someday get to experience that same fun.
Ariya Draken
Registered User
Join date: 4 Dec 2006
Posts: 53
01-09-2007 08:51
As far as travel goes, vehicles will always be "pointless". Teleporting is easier, and faster. It is however a fun past time, good recreational fun, and so on and so on... The only reason you would take a helicopter to your friend's place - is that you enjoy the flight. Currently, no one is enjoying anything. I feel sorry for the vehicle makers that have been run out of business by the server situation. I make vehicles myself these days, but I'm not even trying to sell them, and won't until the servers stabilise.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
01-11-2007 00:02
Well, if that is the case, then logging into SL is pointless, as you're probably better off with IRC as a chat room at the moment. :P

The whole point to doing anything in SL is entertainment. "Your world, your imagination.", remember? Well, unfortunately, it seems like it is becoming more and more like "Our platform, our revolution."

Vive la revolution!

Bleh.
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
01-11-2007 08:59
A helicopter on your backyard is also a status symbol even if there was not the possibility of flying with one. But surely it would be nice to fly around, because that way you would see places and be seen with your status symbol of richness.
_____________________
Keep forests as forests
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-11-2007 12:25
If "flying is pointless" then "teleporting is pointless" as well... because you can always IM people in-world, you don't actually have to show up with an avatar. :)

There's some very cool planes that are tremendous fun to fly. At least they used to be.
Belenos Stardust
Registered User
Join date: 1 Nov 2006
Posts: 10
My 2 lindens
05-03-2007 12:05
I am an avid aviation buff... in rl and sl. I fly helicopters, blimps, even TIE fighters on a regular basis for pure fun... for me though I am also a land owner, and on my land I offer skyyboxes for rent. Most of my skyyboxes have helipads (Thanks Loniki) so for me to "do my rounds" or even the guy I hired as my landskeeper, it is much better for me to simply fly there in my helicopter. The way I have the land set up my skyybox (and yes that is how i spell it... it's kinda my trademark) has a double helipad. From there I will usually fly around the land (I own about 16km2) going to the various apartments I have set up at different altitudes, then I will go below the cloud deck and do a flyby over the beach and the forest grove... just to do my "about land" checks for wayward prims, then land the helo on the helipad i have conveniently placed next to my tiki bar on the beach.

Now I am sure I could probably do the av fly instead of actually using a helicopter, but you know what, it adds an extra sense of immersion for me to do so. I even got a flight helmet at Phase 5 that I religiously put on before flying my MD-500 My tenants come to expect if they see me flying by it means I am making sure their homes are secure (we do not use security orbs on the sim), and on more than one occasion tenants having prim problems have commented how grateful they are to see the "Silkycopter™" landing at their skyybox.

Besides the land looks awesome from the air.

Been a while since I have flown across continents as I echo the sentiments of many here of the horror of flying in SL... but on my own land... it's paradise.

Y'all should stop by sometime. I'll take you for a ride.

Just come to Goddess Grove Beach. Look for the yellow "Silkycopter™"
lol