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LockGuard V2 3000 L Contest

Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-27-2006 06:04
Starting from September 1st, 2006 until September 30th, 2006 the Dictatorshop will be running a contest to help foster the spirit of innovation and creativity from the LockGuard community......

Between these two dates, build and construct any LockGuard V2 object or device, whether it be furniture, decorative, or just odd and interesting, and have a shot at a 3000 L prize.

The Rules:

** All entries must be submitted between September 1, 2006 - September 30, 2006.

** All entries must be 20 prims or under.

** All entries must use at least one LockGuard V2 Script (unmodified but modifiable).

** All entries remain property of their respective creators.

** Entries can be devices, furniture, attachments, or anything you can conjure.

** Entries can be submitted as no copy but must be modifiable (to validate whether or not the LG V2 script is present and unmodified).

** Multiple entries are allowed, so build to your heart's content.

** All entrants must join the LockGuard System group for contest updates!
(you're free to unjoin after the contest)

** Winner takes all. One prize. 3000 L.

** Anyone can enter!

Five finalists will be selected by a panel of judges who will base their decision on the following criteria:

Usability..... Is it something people would use?
Marketability..... Would people buy it?
Creativity..... Is it original? Creative? Unique?
Quality...... Does it look good? Does it work flawlessly? Is it lag free?

From there, a winner will be chosen from the five finalists based on the votes of all participants. Why would they vote? Those who involve themselves in the final vote have a chance to win a 500 L prize just for voting! Once all votes are taken, a random winner will be chosen for the vote prize.

To pick up your copy of the LockGuard V2 Script (related files and easy-to-follow tutorials), visit the Dictatorshop in Knieff @ http://www.slurl.com/secondlife/knieff/222/233/169 or at the Shop vendor in the Dragon's Maw Mall, House of X, or Latexia.

If the contest has a high turn out, I may consider making it a monthly event.

Good luck, and most of all..... have fun! :)
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
08-27-2006 11:54
Is Lockguard anything like Scotchguard? :confused:
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I LIKE children, I've just never been able to finish a whole one.
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-27-2006 13:23
LockGuard is a particle chain/rope generation library. :)

It can be used from anything from fences to rigging on ships to b&d furniture.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
08-27-2006 13:55
i can paticipate?

edit: how the hell will you give points for lag free ness considering only your unmodified scripts must be used? btw it makes the contest of no interest for scripters
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kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
08-27-2006 13:59
LockMeister is already the standard... why LockGuard ? (more work to be "compatible" with every protocol, more script, more lag, ... bleh ...)
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-27-2006 15:40
From: Kyrah Abattoir
i can paticipate?

edit: how the hell will you give points for lag free ness considering only your unmodified scripts must be used? btw it makes the contest of no interest for scripters

Of course you can participate, that would definitely raise the bar for the competition given the outstanding quality of your builds.

The only script which is unmodified is the V2 Script itself. You can add, modify any other script you want..... because most people are going to use other scripts in their projects. LockGuard does nothing by itself. It's what people combine it with that creates the product. It's the end product that must be (well, I should have said) low-lag. :)
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-27-2006 15:58
From: kerunix Flan
LockMeister is already the standard... why LockGuard ? (more work to be "compatible" with every protocol, more script, more lag, ... bleh ...)

Prim-based restraints are "the standard", and what 99% of all b&d furniture in Second Life are using. Only a *very* small minority of devices use particle chains.

But again, LockGuard is not a protocol. It is a complete chain, rope, and particle link system, therein lies the difference. LG has the ability to generate links from multiple sources in a single command line, in groups or patterns, which gives it an interesting ability to be used for a squillion things.

To me, this is not a b&d furniture contest.

While I'm sure a lot of the entries will be, I want to see more than bondage furniture in the contest. While I'm not going to judge anyone's work myself, I want to see particle based chandeliers and just things I would never have thought of it being used for.

I'd like to see something which makes me go, "Wow! I would have never imagined that!"
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
08-28-2006 01:33
From: Lillani Lowell
It is a complete chain, rope, and particle link system, therein lies the difference.

the goal of a protocol is usually to give as much flexibility as possible, hence why it is a protocol and not a ready to use solution.

I know what you try to do Lilliani and i won't enter your game
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Nowun Till
Anarchy in the UK Limited
Join date: 4 May 2006
Posts: 227
08-28-2006 02:28
Lillani

Good luck with the competition.

It's good to see people offering incentive for creativity and why not insist one of your products is used, it's effectively sponsorhip.

I'm not sure why the negativity to your competition, but maybe there is a political agenda I don't know about.

As a casual observer, I think it's a great idea to incentivise people to be creative.

All the best
Velvet Tripp
Temptress
Join date: 4 May 2006
Posts: 51
lag-problems
08-28-2006 04:52
You know that this competition is really limiting when the restriction says, that you >must not< change the Lockguard-Script itself? Cause this will restrict ALL the internal LockGuard-communication of the entries to a (laggy) chatchannel-communications - there is no linked-message-handler inside the open source Lockguard-Script you want us to use. :-/ This will result in ... well ... a lower quality cause there will be really unneeded listeners inside the entries.

Nevermind, I guess I'll participate too - cause just the LockGuard script itself has to be open Source! :)


VT,
working with Lockmeister since 6/06 :)
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-28-2006 12:30
Since the contest has not started yet, so to address a couple of concerns, a few amendments won't hurt. You can change listen to linked listen and disable the listener and use linked messages, you can also change the nPrivateProject to true, so you can change channels or use LockGuard's fire-and-forget features. But, on the whole, as long as the core script isn't changed. I just want to keep the core intact for the sake of the contest.

===
And now, Kyrah, the only game I'm playing is promoting a product I've created, but despite what should be better judgement.... I am going to play yours, so ante up, here comes the deal.....

First, let's cover a little history and try to make you feel less burdened about why or how LockGuard came into existence, shall we?

Originally, when I wanted a particle chain system I looked at Lockmeister. But, due to your lack of response, the lack of support available on the forums, the lack of documentation which was in the Wiki at the time, and the closed nature of every Lockmeister developer back then..... well, support was a little less than available at that time. But, when I finally found out how the Lockmeister system actually worked, I discovered it was *not* a particle chain system. Lockmeister was not what I wanted. And further more, no configurable particle chain system existed in Second Life that I could find. I didn't want a key passer. I wanted something which would say, "Hey you, send a chain here!" and do it in a snap in the simplest possible method. So, I went to work and created what I wanted, a particle chain system.... LockGuard. Lock, referring to chains and locks. Guard, referring to the fact the script protected the underlying mechanics. LockGuard was born, a simple, easy, accessible, and full featured particle chain system..... completely different than Lockmeister on every level because they do completely different things. Lockmeister passes keys back and forth. LockGuard creates configurable on-the-fly chains. How much more obvious a difference can there be? Though, I do have to say, it's *amazing* how well documented and supported Lockmeister became a short while *just* AFTER LockGuard was released, after being poorly documented and supported for such a long time, so maybe you saw a threat. In any instance, as a side effect of LockGuard, Lockmeister became more accessible to the people. That's never a bad thing, and I'm glad people who want to use Lockmeister have an easier time dealing with getting access to it than I had, good for Lockmeister, good for the people. And I'm *still* open to including Lockmeister in the LG Builders, but I really doubt you'll ever respond to that one. I don't hate Lockmeister, but it's pretty clear from your posts you hate LockGuard.

But that's not what this contest is about, is it? Like I said, I don't care if the entries are for b&d furniture..... it isn't a bondage furniture contest. It's a LockGuard usage contest, period, and what unique things people can do with it. It's not a Lockmeister vs LockGuard contest. It's a LockGuard usage contest. I really don't care what kind of LockGuard product it is, but if Kyrah wants to get into a pi**ing contest, I'd *love* to see Lockmeister do half the things LockGuard can do.

Just the facts, Kyrah, opinions left out:

Does Lockmeister create particle chains? No.
Can Lockmeister configure a particle chain on the fly? No.
Can Lockmeister determine if a chain is connected or not? No.
Does Lockmeister support notecarded ID tags? No.
Does Lockmeister support multiple ID tags? Definitely no.
Can Lockmeister disable its own listener or change its own channel? No.
Can Lockmeister configure and connect four cuffs chains using one single line of script? No.
Can Lockmeister use one way communication (ie, one listen)? No.
Can Lockmeister issue multiple commands in a single chatblock? No.
Does Lockmeister include a chain texture? No.
Does Lockmeister include a rope texture? No.
Does Lockmeister provide fully functional code? No.
Does Lockmeister come with fully functional examples? No.
Is Lockmeister designed to be plug and play? No.
Does Lockmeister evolve as fast as LockGuard? No.

Now, here's the other side of the fence, just the facts.

Can LockGuard pass keys? No.
Can LockGuard support color changing? No.
Can LockGuard turn off collar overrides? No.

So, there you have it, Kyrah. There's your pi**ing contest summed up in a feature by feature comparision.

Now, if people want to keep asking, "Why should they use LockGuard instead of Lockmeister?" I'll give them this answer, "Why did people switch from horses to cars when most people used horses? Cars are different, and while horses were great transportation in their time, people eventually picked cars because there's less sh** to deal with, and eventually, the car took over, but you will still see the occasional horse trotting about."

I'll still continue to use Lockmeister furniture, I hold no disrespect for Lockmeister. It does what it does well, it passes keys better than anything else in Second Life. But, LockGuard is not going anywhere, and I will continue to evolve and promote LockGuard as a product because I stand by it, I'm proud of it, and I'll actively support it until the day Second Life closes or I can't use a computer due to an industrial particle chain accident or something similar.

Finally, up until now, I've had nothing but respect for your products, Kyrah, and you as a builder, and I've always recommended them to people who ask who makes the best bondage-wear. But it's obvious you don't even have *common* respect for people, because everytime a LockGuard thread comes up you *have* to take your digs. I kept trying to build a bridge with you, and you kept burning it down. You might make good products, Kyrah, but it's too bad your attitude isn't half as good as what you build, and it shows through in many of your threads where your usual line amounts to, "People are stupid." Sorry to disappoint you, Kyrah, people are not stupid, and in the end it's this exact attitude you hold which drives a lot of people away from Lockmeister to begin with..... and as far as LockGuard is concerned, keep it up, you're only helping promote it.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
08-28-2006 13:01
i shouldn't even take the time to answer t this message considering how manipulative and misleading it is, as i say and will say again, lockmeister is NOT a plug and play application, its like complaining html diesn't include the wisiwyg editor.

since you seems to be very proud of what you acomplished, i have to quote you.

From: someone

Does Lockmeister create particle chains? No.
>>>it does however provide the very needed information (key, mooring point) in a fast and efficient manner

Can Lockmeister configure a particle chain on the fly? No.
>>>do not confuse the html and the html editor

Can Lockmeister determine if a chain is connected or not? No.
>>>no , it's true

Does Lockmeister support notecarded ID tags? No.
>>>not needed , free for the scripter using lockmeister to do so

Does Lockmeister support multiple ID tags? Definitely no.
>>>what are id tags anyway

Can Lockmeister disable its own listener or change its own channel? No.
>>>you will have to explain me how you communicate without a listener or without using a predeterminated channel, unless you use a second chanel to communicate it but it defeat the purpose of using a single channel for simplicity, and lag reasons.

Can Lockmeister configure and connect four cuffs chains using one single line of script? No.
>>>well in one case or the other one object WILL execute some lines of script, easy to use, probably, flexible, not sure

Can Lockmeister use one way communication (ie, one listen)? No.
>>>we doesn't use the same architecture if you remember you decided to stuff all the code in the attachment, i choosed to stuff all the code in the furniture, there is obviously potentially more attachments present that furnitures.

Can Lockmeister issue multiple commands in a single chatblock? No.
>>>i will have to weight if calling a listen twice lag more than calling it one time with a list parsing

Does Lockmeister include a chain texture? No.
>>>i do not limit peoples to my own chain

Does Lockmeister include a rope texture? No.
>>>in lockmeister you can use anything from chain rope straps globs of goo and or dollar bills, use the texture you want the way you want

Does Lockmeister provide fully functional code? No.
>>>i prefere to give a shovel to someone and make him learn to dig a hole rather than digging him a hole since he will learn nothing in the process, to make decent scripted object the least you can do is learn scripting.

Does Lockmeister come with fully functional examples? No.
there is a basic cuff example fully functional and commented, a basic furniture code will be available soon

Is Lockmeister designed to be plug and play? No.
>>> no as i said it isn't the purpose to provide "free added value" to every peoples that decide to slap a price on a hollowed cylinder that they call a cuff

Does Lockmeister evolve as fast as LockGuard? No.
>>> totally irrelevant, you don't have to evolve fast to be efficient.



- Have you made lockguard opensource just in an attempt to get more chances to ditch lockmeister?

- do you really think that peoples won't believe that the similarities between the lockmeister and lockguard name isn't on purpose?

- it seems you had a pretty bad experience with me and lockmeister, wich, i am really sorry, i haven't a very stable temper and i have good days and bad days, like any of us, i remain a simple faillible human.

- Instead of creating another system wich will, i am sure fragment the creator community between totally uncompatible standards even more now than they where before, why didn't you post improvement suggestions on the existing systems, i am all open for suggestions and improvements.

- i am not AT ALL interested in a war just because of this i am friendly with several competitors and i prefere this kind of relationship to a sharp and agressive competition, it allow to collaborate find solutions and progress alltogether.
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Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-28-2006 15:17
From: Kyrah Abattoir
- Have you made lockguard opensource just in an attempt to get more chances to ditch lockmeister?

I made it open source because people kept asking me to do so. I listen to what people have to say, and when I notice a trend in requests, I respond. There's quite a few threads in the forum about LockGuard's previous closed-source nature, which is far less than the number of IMs I've gotten about open sourcing. So, I decided to open source. It's called a business decision, and listening to what the people have to say. After evaluating, there was no need to protect LockGuard's code, it was free anyway, it isn't a money making product. there's no need for me to protect it.

And Kyrah, I've even gone as far to ask your permission to offer Lockmeister support in the LockGuard Builders, multiple times, to which you've never even said, "No thanks."

Was offering to *support* your protocol with the Builders also a ditch on Lockmeister?

From: Kyrah Abattoir
- do you really think that peoples won't believe that the similarities between the lockmeister and lockguard name isn't on purpose?

.....ChainGuard and PLink, the original names I had considered, aren't quite as catchy as LockGuard. I do put some thought into naming conventions. LockGuard's meaning fit the bill, and LockGuard is a marketable name, especially so because it's also a common name used among several different security services, companies, and devices throughout the world. And really, there's no mistaking the differences between Lockmeister and LockGuard, not even in name.

From: Kyrah Abattoir
- it seems you had a pretty bad experience with me and lockmeister, wich, i am really sorry, i haven't a very stable temper and i have good days and bad days, like any of us, i remain a simple faillible human.

I never had a bad experience with you until you started digging in on the forums at every opportunity, and the only remotely "bad" experience I had with Lockmeister was trying to learn Lockmeister back in the day when there were no resources available, but still did it.... and I simply found out it wasn't what I wanted. Is this a crime I should be punished for?

LockGuard was not started as "an attack" on Lockmeister, though you seem to be taking it that way. It was started because of Lockmeister's limited ability to do what *I* wanted and needed at the time. That doesn't say, "Lockmeister bad." That says, "I needed an alternative." And there's an old saying which goes, "If you make something you need, then other people need it to." So, I released it, and I will continue to evolve it and support it to the best of my ability.

From: Kyrah Abattoir
- Instead of creating another system wich will, i am sure fragment the creator community between totally uncompatible standards even more now than they where before, why didn't you post improvement suggestions on the existing systems, i am all open for suggestions and improvements.

How could I post to improve an existing system when said existing system wasn't capable of doing what I wanted to do? I wanted a one>>way chain firing, linking and unlinking mechanism which could link multiple chains from a single identifier. How could you incorporate that into Lockmeister without changing your entire protocol and potentially making your items incompatible? I looked, I tried, my original intent was to do with Lockmeister what LockGuard does, but sadly, Lockmeister was not capable of doing it. A new system was required, from scratch. Hence, LockGuard.

So, how about if I ask you this question, "Instead of fragmenting the community by sticking with an older and less configurable system, why don't you migrate your products to a newer, easier, and more configurable system?"

After all, when the new LG Builder and LG Advanced Builder are released soon, I do expect LockGuard to spread its roots far and wide across the face of Second Life, not only in B&D furniture but in household furniture as well..... the LG Advanced Builder will be a sophisticated animation/poseball suite (also free) wrapped up with super easy configuration (and of course optional LockGuard support). Those who have seen the alpha version are anxiously awaiting its release. :)

From: Kyrah Abattoir

- i am not AT ALL interested in a war just because of this i am friendly with several competitors and i prefere this kind of relationship to a sharp and agressive competition, it allow to collaborate find solutions and progress alltogether.

I don't want a war either, Kyrah, and several times I've offered you the figurative olive branch, but you keep pushing us closer and closer to an inevitable battle, so maybe I'm the exception to this "friendly competitor" thing you speak of. Either way, don't preach to me what I don't see you practice.


If you want to get on friendly terms, then talk to me, don't insult me, my product, or my intentions.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
08-28-2006 15:26
so what do you want exactly?
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Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
08-28-2006 15:54
From: Kyrah Abattoir
so what do you want exactly?

I want peace between us, that's it, a truce if you will. :)