It's come to my attention that a new bug was introduced in the SL 1.7.2 update on November 9. Some objects that have child prims that move will have problems with the bounding box. That is, the child prim appears to move properly, but the SL physics engine thinks the object's prims are in a different spot.
What does that mean for Noir SkyLife homes? It means that when you click a door, and it opens, SL's physics engine continues to treat them as closed -- your av won't be able to walk through the door.
I bug reported this to Linden Lab, but in the meantime, here's what you can do do get your doors working again:
1. Right-click the module ยป Edit, then press CTRL + SHIFT + L to unlink the module.
2. Click somewhere else to de-select the module.
3. Delete the doors.
4. Get a free copy of my Lockable Sliding Doors add-on, and simply place it WITHOUT LINKING into the same spot as your old doors.
You can get my free Lockable Slinding Doors at these places:
- SLExchange.com
- SecondServer.net
- The second floor of Cubey Terra's shop: Abbotts (40, 160)