06-06-2006 19:41
I stumbled across this case study from the Harvard Business Review and felt that it warranted comment. While the author and I do not agree on all points, it provides the beginnings of an interesting dialogue between those that see SL as a game and those that see the innate opportunities contained in this immersive world.

Blog Entry

Infinite Vision Media, Inc.
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.-~+*Diva*+~-.
Sprocket Island: http://slurl.com/secondlife/Sprocket/68/127/22