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p2p Texture Sharing a possibility???

Heratiki Turnbull
Juggalo Ninja Master
Join date: 2 Mar 2005
Posts: 81
04-05-2006 07:11
Just wanted to ask if there would be a way to decrease the load on the servers by having clients in the same sim linking up and sharing textures from client to client instead of just the Server... That way everyone that has rezzed everything in the SIM already can start sending those textures they have rezzed to other's just coming in... I think this would really speed things up... I mean think about it...

You get a TP to a club... When you get there.. Everyone there has almost all the textures rezzed and your the only one requesting them... BOOM about 20 people starting throttling you textures as well as the server... Within seconds you have rezzed the entire area regardless of SIM Lag or texture size... Make it sort of like a Bit Torrent style p2p sharing technique... Seeds and Peers and the like... I mean it works for Linux and everything else... And the coding would public domain so no overhead costs... Just wanted to get some idea of feasibility... I'm also cross posting this in Feature Ideas...

Heratiki Turnbull
_____________________
"Don't place faith in human beings
human beings are unreliable things
don't place faith in human beings
human beings or butterfly's wings

You can't place faith in a new regime
that fascist faith will kill you
a hurricane triggered by a butterfly's wings
your conspirators betray you"

MOLG - Butterfly Wings
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-05-2006 20:48
Asking further about this... :)
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Steve Linden
Linden Lab Employee
Join date: 31 Dec 1969
Posts: 23
04-06-2006 11:20
While there is merit to this idea, our current bottlenecks for texture loading mostly have to do with end user bandwidth, cpu load required to decode images, and poor caching. Load to our servers is generally not an issue. We are working on improving decoding, caching, and prioritization, which should make a noticable improvement. Unfortunately we have other problems to resolve first, but hopefully we can readdress texture loading late this summer.

-Steve