Jonathan Morris
Registered User
Join date: 5 Jan 2006
Posts: 66
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05-04-2006 01:53
When I am using a vending machine, it may contain a dozen items. to see what's on offer I want to " flick through " the pictures. In a slow sim it can take over a minuet for a picture to become clear... several muninuets to see a single vending machines contents .... If any texture I clicked on was checked as it was clicked, and if it was not loaded it was given priority over other textures, then a vending machine or the object I am actualy LOOKING at would be cleared quickly. Idealy that one texture would be sent in the same time as a physics cycle... 0.02 seconds  This priority resoloution of textures would make a HUGE difference to my enjoyment of SL. As a good test, see how long it takes to veiw a package of textures at Textures R US..
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-04-2006 15:06
Jonathan, I'm well-versed with what you're suggesting. While not common, there are scripts which *preload* textures so by the time you flick to the next one, it's already loaded. The downside of this is, if there are images you *don't* want to see, they also get preloaded, using your graphic card's memory and slowing you down in the progress without the selectiveness of going through them one-by-one. There *are* some situations in which preloading is very well warranted: for example, some books I've seen inworld. If you read a book, it's likely you'll want to go from start to end. Also another thing which isn't the most obvious but *should* have an apparent effect: focus your cursor (the pointy arrow) over textures on the screen you want to load first. It should assign them priority and you should notice the difference. 
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