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For 1.12, bumping this subject again - can we have higher LOD?

Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
07-21-2006 17:39
This thread and issue seems to have fallen off the radar again.

Can we get some answers on this thread as we move into 1.12?

We're still limited to .... very polygonal graphics even with all detail sliders all the way up.

As I said, we should have the option to see round objects if we so choose. There's no reason why the highest object detail setting should be lower than it was in 1.9.

It's still a big problem for designers, builders, etc. and we need to see some movement on it.

Can we get an answer as to whether or not we'll ever see an actual *improvement* in detail, as we used to have pre 1.10.2, versus *reducing* detail as time goes forward?

I understand average FPS may be important, but this just seems counterintuitive, and the previous issues still need to be addressed.
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Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
07-23-2006 12:28
I'm not sure this will make it into 1.12, but I'll find out. This is one of those places where we have to strike a compromise between performance and detail for the most Residents.

We are thinking about ways to allow people to improve their LOD on the fly, depending on the density of prims/avatars where they are at the time. We have some good ideas, so hopefully we'll have some news about that soon.
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Joshua Linden
Linden Lab Employee
Join date: 5 Jul 2006
Posts: 60
07-25-2006 22:22
As Torley posted in another thread, we're actually planning on having this in 1.11.1 which is up on the preview grid now.