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llName2Key

Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-23-2006 23:00
<ducks>

Ok, I said it.

I know the subject of a llName2Key() function has come up a thousand times before.

However, in light of the attention 'griefing' has gotten of late, this function could be even more useful for a new reason.

Here's why:

llAddToLandBanList() and llRemoveFromLandBanList() both require a key to use.

Unfortunately, many of the avatars these functions need to be applied against are too new to exist in any external llName2Key databases out there.

As a result, our only realistic option is to use a Sensor() to pick up the griefer's key. This well, sucks for a couple reasons:

-Simulator load from the Sensor

-(Most importantly) Sensor can only pick up 16 avatars, and poorly over sim boundaries. (Have a chat with Teeple about our most recent excitement as a result of this limitation) :D

Any chance you could take another look at llName2Key, or alternatively - give us Ban List functions that don't require a key?

Thanks for listening :)

Just to add, in case its useful:

From: Phoenix Linden
No one here has thought out all of the implications of an LSL call to do name-> key lookup. It is not hard to add, so I have added it to the feature queue which will make sure it gets looked at if bubbles up in priority or it gets picked up as part of another project.
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The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-24-2006 16:35
We're askin' Phoenix about this! Stay tuned. :)
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