So, this question has been brought up before, but I wanted to bring it up again, and possibly put a different light on it..
I have six sims. Two 'real' ones and four 'void' sims, all linked together as an estate. The whole point of this is to have a big open area to fly, boat, or drive in. None of the sims have over 5ms of scripts, and most of the void sims are completely scriptless. They are also sparsely primmed.
In the past couple of weeks, merely crossing a sim boundry has had a pretty good chance of knocking the sim you are entering offline, and it usually results in a rollback after five to ten minutes. This has destroyed the idea of using a vehicle, because even when the sim doesn't crash, 4 out of 5 times you go spinning off into the ether while the sims try to transfer you and your stuff from one to the other, only to snap back to the border with no inertia.
I've been told be various Lindens that the problem is basically one of handoff. One server talking to another server in a timely fasion.
Using Neighbors, I've been able to see what sims I am sharing with, and several times have found myself visiting a neighbor with 80 agents in it, dancing and gambling and doing whatever it is people with bling do in large groups. These sims tend to be.. well.. crawling.
Now, I'm also told by the Lindens that what happens on one sim on a server doesn't affect the others. I'm not sure I entirely believe this, but in any case, my problem here is communication between servers.
So, is there a way for the Concierge group to put all my sims on one server, so that the time between them is simply a call back to, essentially, a local host?
I've heard the reasons for not doing this, and how sims bounce around the actual hardware pools in order to keep things redundant and running. I grok that. The problem is that the sims actually aren't working well together, and the void sims are now just extra sim crossings that you have to suffer through to get to the other side.
Personally, I would rather my estate go down all at once and then come back all at once if it meant no more fragmenting of my estate, where people in one sim can see two others, and a person in one of the missing sims can see the remainders, but the two halves can't see each other at all. watching the void sims crash whenever someone tries to enter them leaves holes and gaps in the estate, and all just because one can't talk to the other.
I'm not saying I want my own dedicated server (though, honestly, I do), but wouldn't it make more sense to have multi-sim estates sitting together? If void sets count as one sim, and I have two others, couldn't all my sims and one belonging to someone else coexist more peacefully than six sims spread out over three or four servers?
I'm sure this would require some engineering, but it sure would make me happy to be able to use my sims for the purpose they were intended for (flying, boating, and driving). If you ask me if I'm willing to accept the loss of redundancy, then the answer is yes, because I don't see that redundancy is doing anything all that great for me now.