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Gaming the gamers gaming the system, TOS violation?

Yiffy Squeegee
^vV^Squeeeeeee^Vv^
Join date: 28 Dec 2005
Posts: 34
03-26-2006 21:19
Alright, I asked about this a couple weeks ago, before releasing such a thing described below, via near all the channels I was aware of. At the time I was told the following was not a TOS violation and a-okay by LL's current view on things. Now I'm getting booted from groups/malls for selling such a service with the reasoning being it's a TOS violation. So I figure might as well post here and see what feedback I receive.

I'm selling an anti-idle program targeted towards campers that keeps them online when AFK. I understand that such a utility is not to be taken favorably by those who run malls with high dwell that is brought about by paying campers for the five digit dwell numbers. I'm not looking to make friends and I understand that mall owners may rent to and kick from their location(s) whoever they wish.

What I wish to know simply is, does this utility violate SL's TOS? To note it does not modify the client as I understand by reading the TOS that is a violation. Nor, far as I understand from the many times I have read over the regulations, violate any of the agreements. So is gaming (by profiting) the dwell gamers a TOS violation?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-26-2006 22:41
An "anti-idler" program, generally speaking, isn't against the TOS unless it violates what's described in the relevant related section, 5.1. There are legitimate usages for anti-idlers, just like there are valid places to fire weapons in SL. However, the away timeout (configurable in PREFERENCES ---> GENERAL tab) is there for several purposes, including the fact that Second Live wouldn't be alive without real people participating. It would be boring to have zoned-out drones everywhere. I have been in camping chairs many times myself, but was quite present at my keyboard and carrying on conversations. That's just my personal preference. :)

It's easy to look at the Community Standards for what's allowed in SL, specifically this:
Disturbing the Peace
Every Resident has a right to live their Second Life. Disrupting scheduled events, repeated transmission of undesired advertising content, the use of repetitive sounds, following or self-spawning items, or other objects that intentionally slow server performance or inhibit another Resident's ability to enjoy Second Life are examples of Disturbing the Peace.
We've been taking a serious look at how anti-idlers may impact region resources, and thus, slow the server--preventing active avatars from fully participating in Second Life.

Also, on a related note, just a reminder that the Developer Incentive Program will be discontinued by the end of this month (March, 2006).

Hope this helps! :)
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