
but....
There is a big problem.
I have been following the advice to make one texture span multiple prims and use offsets and repeats to lay them out on the prim. This is to save download time and to make everything work faster for everyone. Yay!
Unfortunately this DOESN'T WORK!

I have been playing around with this for weeks and no matter what sim I am in or what conditions of lag or whatever, my offsets and repeats keep getting automatically rounded down to the nearest 2 digits!
This advice to use one texture for multiple prims doesn't work for even the simplest things unless there is at least 3 digits of accuracy.
My question is, has this EVER worked? or is this advice just outdated?
Should I go back to using multiple textures (one for each little prim?)
I have gone through a couple of updates already and this rounding down to 2 digits is pretty consistent the whole time and in all conditions. Should I keep on trying to be efficient? or is this just the way things always are and this will never work?