Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Followup: No fixes to current usability issues?

Nibb Tardis
Registered User
Join date: 18 Feb 2006
Posts: 29
07-29-2006 10:22
Torley, thanks so much for your reply to my question here:
/139/f7/124861/1.html

I'd just like to add that when I stated "fuzzy logic pie menu" it was aactually a sad attempt at irony to explain that the new pie menu not only has fuzzy edges, but also seems to make fuzzy assumptions about what we want to do.

For people used to the old behavior, when a single click opened the menu, many people have trouble clicking the mouse without inducing an unvoluntary mouse movement. The pie menu invariably rocognizes the spazzy movement as the wrong gesture. That's what I call fuzzy logic.

Another thing that happens, is when you invoke the pie menu on an item on the edge of the screen, the mouse stays where it is, but the menu opens at an offset of the edge so as to be completely displayed. So instead of using the mouse to invoke a gesture, the pie menu itself "gestures" relative to the cursor and a single click invokes the wrong option. As an example of this, try to open Edit on a HUD attachment that is on the extreme left side of the screen. You'll end up dropping it.

Now there are 2 ways around this:
- Spend a lot of developer time to find a workaround for a broken paradigm (the fuzzy gesture pie menu), then test it internally, tweak the sensitivity, test again, find out that users still don't like it, and again, go back to the drawing board (several days of work)
- Make the gesture menu optional in the preferences (30 mins of work)

As a side note, I noticed a Linden invoking industry standards to explain the behavior change of the Enter key on the chat. I find this disturbing when the entire concept of "Pie menus" is completely alien to industry standards, and the fuzzy gesture concept is even worse in this regard.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-31-2006 10:38
Hi again! What I'm zooming in on right now, Nibb, are video bug reports. They are relatively easy to make (once you know how) and directly show what happens in action. I've found it exceedingly hard (or difficult to mentally follow) to describe what happens with the pie menu behavior. So videos with brief captions have really been a lifesaver! If you have any you'd like to share, please send me links: [email]torley@lindenlab.com[/email]

Second Life has some rather unique elements that are, for lack of a better word, alien. For today, at least. I sometimes enjoy speculating, upon further refinement, how some things might be more common. Or, we can dream of pie menus the Baba Yamamoto way:

http://www.slinked.net/bs/2006/25

In regards to addressing usability, I and other Lindens are very closely looking out for shared concerns amongst groups of Resis. Any change elicits reactions, and it's important to communicate about them. Definitely.
_____________________