Torley, thanks so much for your reply to my question here:
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I'd just like to add that when I stated "fuzzy logic pie menu" it was aactually a sad attempt at irony to explain that the new pie menu not only has fuzzy edges, but also seems to make fuzzy assumptions about what we want to do.
For people used to the old behavior, when a single click opened the menu, many people have trouble clicking the mouse without inducing an unvoluntary mouse movement. The pie menu invariably rocognizes the spazzy movement as the wrong gesture. That's what I call fuzzy logic.
Another thing that happens, is when you invoke the pie menu on an item on the edge of the screen, the mouse stays where it is, but the menu opens at an offset of the edge so as to be completely displayed. So instead of using the mouse to invoke a gesture, the pie menu itself "gestures" relative to the cursor and a single click invokes the wrong option. As an example of this, try to open Edit on a HUD attachment that is on the extreme left side of the screen. You'll end up dropping it.
Now there are 2 ways around this:
- Spend a lot of developer time to find a workaround for a broken paradigm (the fuzzy gesture pie menu), then test it internally, tweak the sensitivity, test again, find out that users still don't like it, and again, go back to the drawing board (several days of work)
- Make the gesture menu optional in the preferences (30 mins of work)
As a side note, I noticed a Linden invoking industry standards to explain the behavior change of the Enter key on the chat. I find this disturbing when the entire concept of "Pie menus" is completely alien to industry standards, and the fuzzy gesture concept is even worse in this regard.