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Working with Textures still causing massive packet loss |
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Timmy Night
Cliff View Owner
Join date: 4 Apr 2005
Posts: 291
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04-28-2006 14:23
I go into an object to edit the texture and my packet loss hits around 50%. After done editing, I have to relog in order to continue in SL. When are you guys going to fix this? I reported this same problem over a week ago.
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"I'm villifying you for God's sake - pay attention!" Sir Peter O'Toole as King Henry II in "The Lion In Winter"
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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04-28-2006 19:15
Hi again Timmy--unfortunately, I've been unable to do this firsthand; it doesn't happen to me. As I last mentioned:
I haven't heard of the issues you describe affecting our Residents gridwide--but by all means, if they continue, find other friends and Resis who're having them too... and you can let me know inworld. Would be nice to check it out firsthand. So, ask others if it happens to them too. We'd like to fix it, but we'll need a better understanding--specifically, a way for us to reproduce the bug reliably at Linden Lab. Then we can go, "Aha! That's what it is. Got it." Please send a bug report with all the details too from HELP menu ---> REPORT BUG if you haven't already! _____________________
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