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Running scripts?

Detroit Oe
<3 Clarrice Cinquetti
Join date: 7 Oct 2005
Posts: 4
09-30-2006 04:14
Iv noticed that if a land owner has the Parcel set to "Run Group Scripts", new people to enter this Parcel with active/running scripts that are not in this group can still run them. Its great that new people cant activate any new ones if not already running.
Same goes for Fly and the others i guess but my concern lies with the running of scripts.

I guess my question is this..
Is there something in the works down the road that will stop all scripts on avatars if not in the group belonging to that Parcel once they enter it?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-02-2006 10:52
Detroit, by "enter", I presume you mean "walk or fly into a parcel" -- because if you teleport into a parcel with "Run Other Scripts" disabled and "Run Group Scripts" enabled and you're not a member of the parcel's group, then your scripts shouldn't run.

I don't know of plans to stop all scripts like that -- it could be very problematic for some content, like vehicles flying across the grid; unless you have a better idea for implementation that'd take that into consideration, which I'd enter in the Feature Voting Tool. :)
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