Itza Laffer
Registered User
Join date: 22 May 2006
Posts: 1
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07-21-2006 13:26
We happened to have moved onto a brand new sim, hours before the last update.
A complex pool, that we'd 'just dropped' with intention of going back to adjust, became completely unlinked. Pool has 110 prims plus is scripted, in case knowing that helps you to answer. I picked it up (piece by piece) 4 times now and it has unlinked all 4 times. This pool was purchesed long ago and used at 2 other properties without issue.
Anyone have an idea how to correct this?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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torley@lindenlab.com
07-24-2006 13:09
I've heard of spontaneous unlinking, but haven't personally yet run into a reproducible case of this. Ruling out that the script could have programmed it to unlink, I would recommend contacting the original creator to see if they're familiar with the issue.
Please feel free to email me, [email]torley@lindenlab.com[/email] with the coordinates of the swimming pool and if you can reliably make it happen over and over again. If you can place it in other areas of the region, like let it rest on a neighbor's land and see what happens--that'd be a good thing to test.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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07-24-2006 15:55
Kristian Ming wanted to share the following with you:
"There's a condition where large linked objects at the upper limit of the linking range (Approximately 30 meters across) will become unlinked if they're rotated to a 'non-square' angle -- anything other than 0,90,270,360 -- this could be Itza's problem."
I haven't done this personally but you may want to see. Sounds like a bug too, so if you can reliably repro it, please send a bug report via Help menu > Report Bug.
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