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One Million Accounts

Mily Sartre
Registered User
Join date: 5 Oct 2005
Posts: 150
10-10-2006 21:41
After the attacks during this weekend and begining of the week and reading all the posts in the forums I have some questions and maybe one proposal.
In sl web page, it says that the total residents are 885,300 (8:59 pm sl time on tuesday) and that 363 903 have logged in during the last 60 days. This means that over 500,000 are not active residents (if you dont log in during 2 months you cant possibly be active). Making a wild guess a big part of those 500,000 must be accounts created for griefing. Let's say a 20% (I think many more, but lets keep numbers conservative). That means 100,000 accounts, right?
The corporative goal is to have 1 million accounts....... so, what would you think if all of us, real residents, create one more account, helping sl achieve its goal and maybe, just maybe then the open registration is locked back to its original credit card/pay pal scheme and we can be relaxed again? 100 k and a bit more accounnts is what we need to get the million accounts, more or less the same amount of accounts created for griefing, so if they're allowed to create for making a mess out of sl, we would be allowed to create ours to see if they get the registration process a bit tighter.
Now, I would ask LL how do they plan to manage all those accounts if they cant deal with the ones they have now? We have many technical issues in the grid right now. Inventories vanishing, permits being moved, griefing and hacking is now our daily bread, not to mention lag that has become a monster in sl.
Second life is like a baby, it needs care and atention, and its getting none so far. And like a baby it needs to go steps at a time. It cant run if it still giving baby steps. Please LL, make sl strong, dont force it to run while it still needs baby formula and diapers.
We residents love sl, that's why we're still here, and it would be nice to feel that LL loves us back. Please listen to us, we're the ones in the grid, we're the ones that can feed you back, we're the ones that make sl the wonderful world you imagined when you gave us an empty canvas where we're trying to work shoulder to shoulder with you to create that world where everything is possible. We believe in your dream so much that we're even paying to make it happen.
Please LL dont make us regret sharing that dream with you, dont push us out of it.
I've read many suggestions in the forums in the last few days, people are not just complaining, they're pointing out problems and at the same time offering an option to solve those problems. Why dont you make a simple list with the issues and solutions suggestion and have a meeting with all your staff and talk it over? why ignore us? we're good people, we're in love with your product, we want the best for it, we're not your enemies, we're your customers, and as any company knows, customers are the reason for any company to exist. No customers = no company.
I know many people will think that this is whinning, it's not, please consider it feedback.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-12-2006 11:40
It is good feedback, certainly, Mily -- and to questions like yours and similar, we've been making blog posts. To the Lindens who started this in the beginning, Second Life definitely is a baby, and it belongs to us all. It reminds me of the "it takes a village to raise a child" quote... now one of my personal specialties has been focused on specific, eclectic, lateral things which may be getting missed otherwise. Such as simple features that'd make a big difference in the Resident Experience.

If you have examples of those where we could improve, please email me -- [email]torley@lindenlab.com[/email] and for other concerns, I can help direct you to the right Linden(s) if I'm unable to help you myself.

Part of my challenge with growth is keeping up with all the correspondence; there's just so much going on. Some problems are simple, some not so much. For example, something I personally dealt with was blog slowdowns during crisis situations. This affects our communication, so with the help of Jeff and Mark and more Lindens, we moved our blog onto a new home. Lindens in turn have been sharing about their respective expertises and what we can do to improve Second Life:

http://blog.secondlife.com/

for anyone who doesn't know already.

There are other "lists of problems" like Support: Known Issues.

So with things like this, if you have precise instances you can think of, we can start with those. Thank you graciously! :D
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