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Reasoning behind llSetPos and related limitations?

Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
05-22-2006 16:27
Several things in SL exist with seemingly arbitrary limits, and they have always bothered me.

First of all, why is llSetPos limited to a ten meter jump? Is this to prevent people from losing objects, or to ensure that non-physical vehicles don't ghost passengers if they do very large jumps? What would be the Linden response if someone were to find a bug that allows instantaneous prim movement? Would the hole be patched, or ignored, as with the sit-target teleport hack?

Also, why is the maximum manual transparency limited to 90%, while scripts can set it to 100%? Again, is this to prevent newbies from losing objects when they set them fully transparent? Because of this limitation, many people resort to instead using transparent textures-- which surely cannot be better than a full transparency setting, not to mention less intuitive.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-23-2006 13:04
I'm asking about this...
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