From a quick look at the patch notes:
/3/b0/126451/1.html
I see:
33 Bug fixes
6 'Other things':
1 new LSL call for a promised feature
1 new constant for use with an existing LSL call
The re-enabling of a lost feature, albeit with a different short cut. (Should this be classified as a bug fix too then?)
The renaming of a menu item
A new right click option on landmarks
AND ...
'Asset compression expanded to cover objects' which is a back end feature that will reduce the rate at which our asset servers are filling up. This is a critical feature so that we can keep up with the content being created in world.
Fixing bugs *does* mean down time, it *does* mean patches.
/3/b0/126451/1.html
I see:
33 Bug fixes
6 'Other things':
1 new LSL call for a promised feature
1 new constant for use with an existing LSL call
The re-enabling of a lost feature, albeit with a different short cut. (Should this be classified as a bug fix too then?)
The renaming of a menu item
A new right click option on landmarks
AND ...
'Asset compression expanded to cover objects' which is a back end feature that will reduce the rate at which our asset servers are filling up. This is a critical feature so that we can keep up with the content being created in world.
Fixing bugs *does* mean down time, it *does* mean patches.
last time someone posted a complete bug list (to us anyways i cant seem to find a offical LL bug tracker) the list was atleast 10x 33
what about object number rounding in the edit menu, that one has been around forever, rotations that do not stick no matter what you do, ALT enter casues the client to crash every 3rd time (ive been grumpy about that one since 1.7) alpha sorting i know it cant be 100% but it used to be better on and on and on ... some of these things were OLD bugs when i started in 1.5.9
im not here to bitch or defend ppl's post but it is getting old, it being
"we are aware of the bug and it will be fixed (coughin15monthsmabycough)"