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ever gonna get "always-on" 1st-person view?

Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
03-09-2006 02:40
SL's immersiveness really takes a hit by not allowing 1st-person view (mouselook) mode to always be on (optionally, of course). Active Worlds does it right by allowing mouse movement, editing, shows the full GUI, and everything ALL in 1st-person view. Why not SL? I've read plenty of past discussions about it and it seems about half the people would use it so why not just do it? How hard would it be to simply enable the GUI and make mouse-controlled camera togglable (AW uses the middle mouse button by default)? A feature vote submission has been posted for this but it only has 6 votes so far. :/
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-09-2006 17:15
Enthusiasm makes the difference here: if so many Resis want it, surely they should vote more or consolidate all their voices in a forum thread--maybe even one you could start to band 'em together! Many must be hot in these matters... not lukewarm.

Some of these suggestions are actually in the queue (e.g. using right-click menus in Mouselook as I know both of us have been brought up before), but they haven't garnered enough interest to be prioritized. And there are a number of UI challenges.

Say all of what you describe were to happen. The name would likely change from "Mouselook", because, the way it currently works, someone can drag around an object, but how could you rez an object from inventory?

So, this 1st-person view might be not altogether dissimilar from moving the camera from behind-the-head to the same position it's in during Mouselook, with the added benefit of all the controls and keeping windows within SL open. And keeping the cam there while you move around, as opposed to resetting that position.

Better camera controls are in the works--as already evidenced by 1.9's FollowCam. It's all connected.

So, leaving this one openended--please feel free to pile more interest on! :D
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