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Local lighting issues, A written explanation please

MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
03-21-2006 17:19
Ciao!

A couple of weeks ago while assisting a customer with finding her way around my product (N30 Deluxe Modeling Studio) we discovered something very strange. I could see the local lighting on myself and not her. She could see the local lighting on me and not on her avi as well. When I got in touch with a Linden via Live Help, I was told that the local lighting was kind of temporarily "broken" that logging out and back in (perhaps a few times) would clear it up until Linden Labs got it fixed.

I have posted a photo of exactly what happened for your information:

Notice that I am beaming with green light and the other person is not while we are both standing directly in front of the lights.

I have personally not had big issues with local lighting, I will have this happen to me on occassion and relogging or teleporting clears it right up. However, I have not seen anything posted about this and I would like for you to address this issue so that we are all on the same page and so I have a reference when instructing my customers who are having trouble with their local lighting.

Is it possible to provide us with a technical explanation of what is causing the local lighting to work on some workstations and not others? I would greatly appreciate your taking the time to respond at your convenience.

Warmest regards,
~Mad
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-21-2006 20:14
Ciao MadamZ (which I didn't previously know was a greeting too--ah, the new things you one learns each day)!

I've had similar issues--not just with avatars, but with prims too.

Please be reassured, much hard work is being invested right now in more than just a fix, but a totally new lighting model which will be oodles better than what's going on right now, painful as it is.

Steve Linden has more info:

From: someone
We are at this very moment working on a complete replacement for local lighting. It will be in one of the next few releases, so all I can suggest is to disable it for now and wait for something better that we can actually make fast. I know it is frustrating, but if we spend all of our time supporting broken features (and for a variety of reasons the existing local lighting model is very broken) we will never have time to implement new, better features.


Source
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