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Why not fix whats already broken |
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Eric Boyer
SL Mentor / Live Helper
Join date: 13 Sep 2005
Posts: 55
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08-02-2006 18:43
For every new thing that comes out..that new thing breaks 5 others....the bug list is long and theres tons of things that hvae high priorty that havnet been tocuhed. Why not fix hats broke itsntead of annoying resitnds and making the bug list bigger.
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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08-02-2006 19:56
From a quick look at the patch notes:
/3/b0/126451/1.html I see: 33 Bug fixes 6 'Other things': 1 new LSL call for a promised feature 1 new constant for use with an existing LSL call The re-enabling of a lost feature, albeit with a different short cut. (Should this be classified as a bug fix too then?) The renaming of a menu item A new right click option on landmarks AND ... 'Asset compression expanded to cover objects' which is a back end feature that will reduce the rate at which our asset servers are filling up. This is a critical feature so that we can keep up with the content being created in world. Fixing bugs *does* mean down time, it *does* mean patches. _____________________
- Kelly Linden
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