Since the release of the current version (1.11) I have noticed that while editing a prim's texture it no longer pulls up the current texture in your inventory. This has made for a very time consuming and annoying build process. So, my questions are:
Is this is bug, or was it an intentional feature? (I'm praying for the bug)
If it is a bug should it be reported as such, or has it already been brought to the attention of LL and being worked on already?