Hello,
I remember a long time ago there was some chatter about limiting the ability of one person's scripts to consume most of the available script execution resources, so that everyone's scripts would get a fair shot. I've seen several instances of people who have rezzed "script bombs" (basically, thousands of scripts that eat resources for the purpose of slowing down everyone else's scripts.) The Weapons Testing and Combat sandboxes routinely have well over five thousand active scripts running, with execution over 300,000IPS. As these sims are wiped twice daily, and this is pretty much an everyday occurrence, it's hard for me to imagine that this is purely accidental.
Is there any solution to this in planning that doesn't invovle A) being the owner of the estate being bombed or B) begging a Liaison to come and deal with it?