Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Object Families for Easy Deletion of Replicators

Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
10-04-2006 01:49
Have you considered giving each object a family keyed by the ID of the original object rezzed by the resident (as opposed to rezzed by another object)? Have the attribute inherited by any prim unlinked from the object and any object rezzed through 'llRezObject()' or 'llRezAtRoot()'. When replicators get out of hand, simply broadcast a message to all sims that tells them to delete all existing objects with that family and disallow all creation/transmission of such objects.

I'd think it would be a good first step if such a precaution doesn't already exist. Allow a Linden Labs employee to simply select one obviously misbehaving object and have all related ones go bye-bye.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-04-2006 11:26
I'm forwarding this to Andrew Linden for his expertise.
_____________________