Re: texture rezzing issues, we're watching this closely. I am continuing to document what's going on as we gather further info. Yes, things totally sucked at points yesterday--it was enough of a concern to me to log out and stay logged out for awhile. Some of you may have seen my Flickr photos too of blurry trees
Torley... I like you. You're really cool. But what you said in reply completly missed the point of my original post.
I know you are documenting things (they don't need to be documented, ask any resident!) but I'm asking here: what will you DO about it and WHEN?
Please, for all that is great in Second World... stop working on gadgets and trinkets that we do not need and instead focus for a while on fixing bugs and working on getting better performance, both server- and client-wise!
We don't need shiny new gadgets, what's the point in them if we can barely crawl, scripts are so sluggish I can't even access my in-world mailbox and texture load times are up to 30 minutes!
My suggestion stays: less bells and whistles, more performance. Implement 1.12 and then focus SOLELY on fixing bugs and getting better performance. Oh, what joy would it be to see release notes with 20 or 30 bugfixes listed... and if that would improve performance things would be even better.