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@Claudia - How do we back up no-copy content?

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-10-2006 07:00
Claudia Linden :
From: someone
Hi, Ashlynn.
I feel your pain. It's rough to lose work. To prevent such events in the future, I would recommend that you save/copy/backup your work as you would with any computer application.
Do you? So, do you have a magic method that we can use to back up no-copy content? I seriously doubt it. SL has NO backup facility AT ALL, and this is a glaring problem.

Yes, I can use 'take copy' to make a backup copy in my inventory of anything I build myself, if it is made ENTIRELY with copy-OK content. But add one no-copy pose ball or furniture item, and the backup attempt won't work. A selection containing no-copy content can only be sucked back into inventory. It can't be backed up.

I can only save a backup somewhere other than my own account's inventory by making an inventory copy of something entirely made of Copy-OK and Transfer-OK content, and can then give it to an alt or a friend. Which basicly means I can only do that with stuff I create myself, or which I create with copy-ok/transfer-ok freebies.

Case in point: I built Nohona Caverns, on Nohona Isle. Four levels of caves, deep inside a mountain, with a lake and a waterfall on top of it all. Hundreds of complex prims to make the caverns themselves, and over 40 sets of pose balls and several no-copy furnishings are scattered throughout the cave system. Well over L$10,000 in no-copy content. If you know ANY way that can be backed up, I would LOVE to know it! If anything destroyed them, my only hope of recovery is a whole-sim rollback.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Blue Linden
There For You
Join date: 11 Jul 2005
Posts: 3,311
11-10-2006 16:23
Hi Ceera,

I believe Claudia meant to imply that it's wise to back up content where possible. We are aware that the fact that there is currently no way to back up some valuable content is scary. Many of us here, as both residents and Lindens have experienced the loss of valuable and irreplacable content and understand just how infuriating it is. It's to be hoped that in the future it's possible to provide a means to do this. I'll be right there with you, toasting the developers at the party when this is possible.
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Follow Your Bliss -Joseph Campbell