paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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08-26-2006 12:47
The prim based modeling of SL seems to be a simple form of vector expression, like that used by FLASH or other vector animation programs. The concept seems similar to me, anyway. SL prims are limited to a few types, however. Could the prim based modeling system be extended to support any shape of prim using vector expressions and transforms?
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-29-2006 12:02
Asking about this...
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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08-29-2006 16:46
All SL primitives are an extruded profile (square, circle, triangle, semi-circle) with profile transforms (cut, hollow, cut) along some path (line, circle), with transforms along that path (scale, twist, skew, adv cut) . So the prim possibilities could be extended by adding more options to the sets of profile, profile-transform, path, or path-transform.
The scale of the object is independent of the profile/path parameters, and is a final transform applied to a normalized geometry. It might be possible to apply a more complicated final scale/distortion transform, such as modulating the scale using a finite deformable mesh,
We'll probably expand the primitive possibility space again sometime in the future, but we're not working on it now as far as I know.
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