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Grass Transform

Apples Mousehold
Registered User
Join date: 9 Feb 2005
Posts: 13
05-10-2006 12:35
You know, I'm not sure WHY SecondLife hasn't included a grass transform... it would make many places in SL much more beautifull if we could specify an area to have grass.

What I would LOVE to see is grass height based on the same sort of system that land height in Sims is based on. You upload a picture and the whiter the spot the higher the grass, up to some maximum amount. That would allow people to quickly put down grassy area's while still leaving Roads and Water ungrassed, and do it with a single texture. You just use black where the places you DON'T want the grass to grow.

An alternative could also be to make different types of grass different colors in the map so that dark blue is no/short grass of one type, light blue is long grass of the same time, dark green is no/short grass of another type, light green is tall grass of the same variety as the dark green...

As a person who loves nature and wants to include nature in my sim I would LOVE to see grass as a transform (supported by most high end graphics cards) rather than as an object.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-10-2006 15:10
Hello Apples! There are, of course, recent improvements that didn't exist--until recently!--which affect the appearance of the environment. Ripple water being one of the most apparent "natural" ones.

While I'm not altogether familiar with this, feel free to send me pictures or point me to preexisting systems using this. I'd like to get a better understanding.

In the past, there've been some Resident-created particle systems such as Bedazzle's Field of Dreams to create lush acreage; altho this is different, the goal of more beautiful nature in SL remains the same.

I don't know of "grass transform" in the current development schedule. However, there's going to be increased--and enhanced--usage of vertex shaders, and SpeedTree is also planned on the roadmap.
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