forum post
After discussion in Live Help, I was pondering on the following:
1) Linden Labs has documentation on the format for prims.
2) Linden Labs most likely has people familiar with using 3DSmax.
3) A lot of SL Residents know how to how to use 3DSmax.
4) Linden Labs has a lot of cash in reserve for "when they really need it"
Why haven't Linden Labs developed, or comissioned a plugin for 3DSmax to export straight to the native format, getting around the LSL method described in my post.
As I mentioned in the Live Help chat, "simply" (not taking into account the talent required to develop it in the first place) releasing the plugin, and an API/documentation for it would allow talented residents to do some guesswork and mashup code from other sources to make a semi functional offline editor for SL avatars, scripts, and sims.
PLEASE at least make steps towards a Linden Labs built or commisioned plugin for 3DSmax, if not promising one.