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Broken Script Issues in 1.12

Stroker Serpentine
Unadultercated
Join date: 8 Nov 2003
Posts: 202
08-25-2006 12:05
Not sure if this is the place to post...but there are some SERIOUS LSL issues that need to be addressed.

New script problems:

- llRemoteLoadScriptPin(...) has a serious bug in it: when called with running=TRUE, the script is loaded in the target and runs but when opened it shows as not running.
It is not possible to set it to running in the script window. It looks like the script will run twice (!!!) when recompiled.

- llRemoveInventory(llGetScriptName()) often fails with a message Missing inventory item ''

- It seems that removing a script and then using llRemoteLoadScriptPin to load a new version of it (with the same name) can remove the new script as well

- Removed scripts turn up in the inventory as "Old Script". Trying to open them will give an error Script is missing from database.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
08-25-2006 12:32
Hey Stroker, this is all best investigated by Quality Assurance--please email me the #s of your bug reports, with complete reproductions. Will help us to nail what's going on faster. I'll talk to our eXtreme Bug Hunters about these.

I do know there is one bug Javier Puff brought up, "llGetScriptName() fails to get scripts name when dropped into an object" which has *already* been fixed internally and awaiting public release.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
08-25-2006 13:09
[UPDATE] Also confirming "llRemoteLoadScriptPin creates extra inventory items" has been fixed internally and will be available soon.
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