October Jezebel
Registered User
Join date: 5 Feb 2006
Posts: 22
|
08-17-2006 13:59
how does the simulator handle allocating resources to Child Agents? are Child Agents looking into a sim given the same level of priority as Main Agents actually in a sim or are they deprioritized to lower the use of resources by people not acually in the sim? basicly what I am interested in is this, if a sim has a number of people looking into it from outside the sim do these people create the same amount of stress on the simulators hardware drawing objects for them or does the simulator only draw objects for child agents when the resources are not being used elsewhere?
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
08-18-2006 10:36
Asking for more info on this...
|
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
|
08-21-2006 00:25
In short, there is very little difference between the load of a Child agent and a Main agent.
The most significant differences between a Main agent and a Child agent is that the Main agent has a physical representation in the sim, and some info being uploaded from the client is sent to the Main, which then echos the information out to any Children.
In other words, the formula for an agent's load is not driven so much by its type, but by its distance from the objects in view. Two agents near each other and looking in the same direction but separated by a sim boundary will receive very similar information from whichever sim they are looking at, however if one of the agents were farther away from most of the content in view (objects, textures, avatars) the farther agent would cause less load.
|