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Improved lighting II

Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
03-28-2006 16:22
Any word on this yet?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-28-2006 16:31
Yes. Pardon you didn't hear back earlier, Beat--in between, Steve Linden made some postings like this with more info:

From: Steve Linden
We are at this very moment working on a complete replacement for local lighting. It will be in one of the next few releases, so all I can suggest is to disable it for now and wait for something better that we can actually make fast. I know it is frustrating, but if we spend all of our time supporting broken features (and for a variety of reasons the existing local lighting model is very broken) we will never have time to implement new, better features.


SOURCE

and this:

From: Steve Linden
Rather than dwell on the inadequacies of the existing local lighting model, I will simply say that we are right now in the process of replacing the existing local lighting with something that actually works. Stay tuned for more info in an upcoming release (sometime with in the next few months we hope).


SOURCE

It's currently in active development and hopefully isn't far away. When there is more concrete info for a release date, it will be announced.

It will of course be more dynamic than the current Local Lighting. This would lend itself well to animated demos (hint hint, I remember the hypnoticism of your rotating tail!).
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