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Shiny/bump and transparency

Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
08-20-2006 06:38
I have noticed that any texture that is made even just 1% transparent completely ignores the shiny and bumpiness settings.

Is this intentional behaviour? If so, why?

If not, is it on the list of things to fix, and how soon?

I think it would be a most useful thing to have, for example a realistic reflection in glass.

Lewis
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
08-22-2006 10:52
It's intentional, but there's this legend... called "translucent shiny"... ;)

I'll ask Runitai to find out more.
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Runitai Linden
Linden Lab Employee
Join date: 29 Aug 2005
Posts: 52
08-22-2006 11:47
It's on my radar. The reason transparent objects can't be shiny is because transparent objects have to be drawn in order and setting up to draw something as shiny is computationally expensive. It's a performance issue.

We had a solution at one point, but it got pulled back for compatibility reasons.