Have had a few questions bounving around in the empty space of my head so thought I'd post them here since I have teh time waiting on the update. =^.^=
Thanks in advance to any and all for any answers.
1) Why does that ugly "base" (seafloor?) ground load so fast, but gass doesn't? Is there a way we can get the regular land textures to load the same way as that base? Or is there a way those textures can be added to our main install viewer? Perhaps as an option to DL or not? Like some games do the partial or full install.
2) I know LL's stance on the 16m plots displaying ugly billboards is a "hands off" measure as long as there are no lagging scripts or other CC violations involved. Would it be possible to come up with a way to block the sight of these things for landowners next to them? Preferable without us having to blow prims to put up one-way walls with textures of sky that are almost as intrusive to the view.
With most neighbors, a person can talk and compromises can be reached. These "ad managers" never reply to IM/Notecards and will not even dicuss the area landscapping short of using "land extrotion" to "sell" the micro-plot off at outrageous prices.
Will LL help us find a solution?
3) With prims on land always at a premium, are there any plans (near or far reaching into the future) to try to reduce the resources needed for a prim so as to allow more to be used per sq meter? A pure fact of SL is that to look decent, prims are needed. Textures can go a long way, but they reach a point where 3D is needed in a 3D world, and 2D images just can't do a lot. Many houses are set and bare inside due to running out of prims. I know LL is aware of this, and was jsut looking for a feel of how this is being looked at?
4) Roads.....Are they being expanded, or are they at a standstill? The one out in front of my home has been about 100m short of my house since I built there in Feb. I understand that many other things are more important, but this is one of the "simple" things that just adds to the "feel" of SL. If a Resident can help by placing prims (and without jeprodising any security of land and objects) for the Linden(s) involved, I, and several other Residents, would be more than happy to volunteer our services to help build them.
5) Along with the above; Any update on how the simborder-crossing issue in going? Not holding anyone to any answer (things like this change so fast), but I'd personally like to know if any progress is being made. Even if it's just a "Yes, I (or xxxx Linden) am still working on it. Slight progress, but having major difficulties due to blah blah blah....". I love driving/flying but I have a major frustration crossing the borders with the current snapbacks, sinkings, and general SNAFUing that happens during crossing.
6) Is there a Listing of what all job(s) each Linden does? Not to bother individuals, but if I know who works with what, I can post with ATTN: to those individuals. Would also make Torley's job of forwarding relevant information a bit easier as well, I think.
With this, would it be possible to also list (perhaps in a seperate Linden-only post thread) of what Features are being worked on or planned? With a place to post Feedback, I think LL might benifit from this as Features that are not desired could be given reasons why not. Unfortunately, those who complain (read rant) will be here as well. I still think it would be worthwhile, but that's a call LL management needs to make.
That's about it for now *grins* Thanks for the work. I really do appreciate it. Figured I'd get the thanks in now before the bug reports I'll file with the update

~Jessy