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Damage option conflict between estate and land

Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
09-30-2006 13:42
I'm wondering if this is by design or not, however the behaviour seems a lot more like a bug.

If an estate is set to damage but the land parcel is set to safe scripts which check llGetParcelFlags will be told that the land is safe, however avatars and scripts that check llGetRegionFlags will be told the land is damage and will be killed.

Whilst llGetParcelFlags is technically reporting the exact land flags correctly the Estate overrides so surely llGetParcelFlags should be returning that the land is damage, otherwise it is totally useless.
Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
10-01-2006 08:01
The behavior of the functions is correct, it is not a bug. llGetParcelFlags will do what it says - return the flags/options set on the parcel. Likewise llGetRegionFlags will get the flags/options set for the region. It is true that both will need to be checked to know if a region is truly 'safe'.
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- Kelly Linden