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New debug item?

Lyrak Sleeper
Big Bad Wolf
Join date: 10 Jan 2006
Posts: 123
06-14-2006 19:49
Okay... I tried to ask a friend... he said "don't ask", so apparently he's not going to explain. So I am going to ask here:

What the heck is a chain face?
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Lyrak Sleeper
Custom Avatars and Clothing
Specializes in Furry Avatars (Shapes, working on texturing skill)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-15-2006 19:30
That's a great question!

DEBUG > RENDERING > FEATURES > CHAIN FACES, right?

I don't know, let me ask...
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Runitai Linden
Linden Lab Employee
Join date: 29 Aug 2005
Posts: 52
06-16-2006 11:24
It's improved batching, which helps performance a little bit on some systems. Basically, instead of drawing like faces one at a time, it draws them in big batches. To see the chains, use the debug info display debug->render->info display->face chains (or something like that).

The green lines are static faces that got batched, the squares are faces that did not get batched, and the orange lines are moving faces that got batched. There should be no visible difference between chaining faces and not chaining faces.

Oh, right now there's a bug where the triangles per frame count is wrong with face chains on, so if your triangle count goes way up when you turn it off, don't worry.