/52/cc/108948/1.html#post1070568
Thx in advance for any info, I wish other companies would have such great customer service

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Future of skeleton, bones, and animation |
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Crode Figtree
Registered User
Join date: 6 May 2006
Posts: 58
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06-02-2006 12:40
I am interested to know if sometime in the future LL will be enhancing the BVH animation format or replacing it with a new format? Allowing such things as altering the location of bones, custom made skeletons, accurate placement of attachments, more accurate animations, etc. Has such changes been discussed or has it been decided to leave this code untouched for the immediate future?
/52/cc/108948/1.html#post1070568 Thx in advance for any info, I wish other companies would have such great customer service ![]() |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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06-02-2006 16:30
G'day Crode.
![]() We aren't replacing the BVH format--it continues to be useful for uploading animations into Second Life. We do, however, recognize that there's a LOT more that can be done with avatars inworld without having to use external programs to fiddle. There's gonna be some big changes. I have seen some totally badass previews of the future of avatars and what they can do in Second Life. I can't say more at the moment, but let's just say it'll make some dreams come true that've been suggested for a long time. And oh yeah, flexible objects aka flexiprims is related to it as part of a larger project coming in phases--hint hint, it's not just about eye candy, but propagating cool content and seeing how this advanced technology can be used by our Residents--2006 is a year of exciting innovation for Second Life, and as someone who's obsessed with avatar self-expression, I am soooo excited about this. More importantly, I hope you are too! So stay tuned... ![]() _____________________
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