paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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06-08-2006 10:39
Just wondering. Why do avatars take so many SIM cycles? What do avatars require from a SIM? Thanks!
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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06-08-2006 16:08
I'm asking about this!
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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06-08-2006 16:51
The physical presence of the avatar in the sim does not take up a lot of CPU cycles, however the associated network connection (through which is streamed textures, object updates, terrain, and other information) for each simulator that you look into does use up a lot of computation. Basically, the CPU cycles go toward figuring out what information needs to be sent, packaging that information up, and sending it.
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