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Idea for "Push Mute" Option

Sawdust Fossil
Registered User
Join date: 3 Aug 2006
Posts: 28
08-20-2006 13:07
In addition to the anti-greifing features I see listed above, I have an idea.

How about something like a "push mute" (not a good name for it, but hopefully that gives you the idea)? Just like you can Mute any player so that you can't hear them, the idea is an option to stop a person or any object they own from pushing you. This would help people even if they are not on land they own.

For example: if someone "orbited" me I could then set the anti-push flag for that player so it can't happen again. Or, if someone threatens to push you, then you could set the no-push flag for them ahead of time.

By doing it on a person-by-person basis you don't have to turn off being pushed by everyone (sometimes you want to be pushed (as on a fun "ride" that someone has set up)).

You could make it so the flag won't stop a landowner from always being able to push a person who is on their land. (As for non-safe areas, maybe it would be turned off, but I'm not sure the best idea for combat areas.)

Anyways, just an idea I had. Maybe it has some side-effects I hadn't thought of that would make it unworkable, but I wanted to submit it for consideration.

Thanks.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
08-22-2006 11:07
Hey Sawdust!

The corollary to this, of course, is to have push restrictions on a per-avatar (in addition to per-parcel) basis, which seems to be a straightforward and elegant way to go about it.

Cube Linden, our master of no-push, is already aware of several ideas like this and can be investigating to see what else is possible.

I'll add your feedback to the open project file we have on it!
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