Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
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05-17-2006 14:40
Hello, I'm writing in to inquire about the status of the grey goo fence that was announced here: /54/90/105838/1.htmlThere's a few issues I have with it, namely that it breaks some of my in-world scripts. I posted a suggestion on how the current fence could be augmented to preserve existing content, while providing equivalent safety measures against grid attacks here: /54/90/105838/3.html#post1034300The crux of my suggestion would be to allow un-hindered script activity if the object owner is currently in the sim, and the grey goo fence if they are not. I believe this would combine the best characteristics of previous versions of SL, and the current one. The other issue is that the grey goo fence, in its currrent implementation, seems bugged. Andrew Linden posted that it should allow a sustained rate of 40 events per second. In my testing, I've discovered that it kicks in prematurely, reacting to rates below 25 events per second. I've posted this to the thread here: /54/90/105838/3.html#post1037824filed a bug report (#286699) and sent Andrew Linden an IM as well as a test that demonstrates that there is a flaw. I have not received any responses to my suggestion, or the flaw. If you could, please get back to me on this as soon as possible. I'm faced with a tough decision on how to react to this problem. Thank-you. Francis
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-- ~If you lived here, you would be home by now~
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-18-2006 13:08
Hi Fran, I'll ask Andrew about this!
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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05-19-2006 08:24
Sorry Francis, I've been a little out of touch this past week.
Actually, I suspect the grey goo fence is working as designed, however your objects are probably getting extra 'events' recorded for characteristics of how they are being rezzed. Extra danger points are awarded for rezzing physical objects and for recursive asset rezzing/giving.
You're probably rezzing lots of physical objects. Unfortunately, I had to put that in there to catch a known variety of stacked sim-bomb. The good news is that I have at least one idea how to fix it, and plug a few other holes in the fence in the process.
As to your suggestions about bringing down the fence when the owner is present, I think I can do that, however I would prefer to lower the fence rather than bring it all the way down. I need to revisit the code to see how easily/cheaply the owner can be looked up in that particular context. Another thing I can probably do is lower the fence for attachments, which should re-open some of the old possibility space for machine guns.
I'm almost done with a separate project that should help contain grey goo (better and faster object accounting for parcels) that I'm going to try to get into one of the up and coming releases. As soon as I'm done with that I'll try to implement a second version of the grey goo fence.
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