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Unlinking a Prim to Edit It

Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
03-16-2006 21:18
Torley, as long as you are looking at and taking an interest in little dealies, could you take a look at the deal where you have to unlink a prim before you can stretch it and expect it to stay stretched? (Or whatever?)

And while you're looking at that, would you take a look at this thing that's been around since 1.6 where you have to get OUT of the texture box when you go to a new surface to apply the new texture to it, then get BACK into it, and find the texture again, and apply it, and ditto for all the applications of tje new texture on surfaces? Previously, the texture box could just stay up, and you could just keep applying it to surfaces without having to get in and out of it all the time.

These two things add a whole lot of time to building, especially the second one.

thank u

coco
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-16-2006 21:27
Hiya coco, I'd be happy to check both of these out. The second one I'll give a spin on, since that sounds step-by-step. The first one I'm not sure of, so if you could post step-by-step reproduction instructions so I can do it the way you do, that'd rule.

Also if there are other related threads where you and other Resis have been talking about these same issues, please send me the URLs. If there's not, start a thread please so we can discuss further in there! Likely in Building or Technical Issues.

Thanx! :)
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