Torley, as long as you are looking at and taking an interest in little dealies, could you take a look at the deal where you have to unlink a prim before you can stretch it and expect it to stay stretched? (Or whatever?)
And while you're looking at that, would you take a look at this thing that's been around since 1.6 where you have to get OUT of the texture box when you go to a new surface to apply the new texture to it, then get BACK into it, and find the texture again, and apply it, and ditto for all the applications of tje new texture on surfaces? Previously, the texture box could just stay up, and you could just keep applying it to surfaces without having to get in and out of it all the time.
These two things add a whole lot of time to building, especially the second one.
thank u
coco