Ok so we can change object and tree detail. Doubling max detail for objects had no measurable frame rate impact quadrupling detail for trees cut frame rate in half on a very forested plot. Great.
Now my question is where can we change terrain mesh detail(I want terra firma back instead of this quicksand). And the distance object are culled by LOD? If need be I would trade my tree detail for either of those esp a terrain mesh that isn't reduced by LOD.