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Wasted Bandwidth..again and again and again..

Imagined Tones
Registered User
Join date: 7 Jan 2006
Posts: 2
03-12-2006 01:44
Why is it when I visit places that I have been hundreds of times before I still have to wait for the textures to download? This is not even limited to the places I have previously been, but the clothes that I wear and the skin I have. This is a massive waste of bandwidth both for the user and Lindens servers.

My cache is huge but what exactly is in their? I would have thought that every texture or object would have an unique id given to it upon upload/creation so that it could just be referenced against the cache so the client would know if it needs to download or not.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-12-2006 13:54
Imagined Tones--what a creative name! I get the feeling I know what you're talking about, and I'm also presuming you've set your SL cache to the current maximum allowable size in PREFERENCES ---> NETWORK of 1000MB.

If you have a detailed repro I can go through as well, please post about it in Technical Issues, and discuss with other Resis. Things like this should be stepped through so I have a better understanding of what you're seeing.

The SL cache in general doesn't remember things very well for me, unless, say, I am just going from the Welcome Area to Waterhead's Hidden Lakes facilities, and back and forth again. But multiple locations as you describe, it takes time to download again. :\

When you go somewhere that uses many intensive textures, for example, Bedazzle Studios (filmset of Golden Bells and Silver Spurs, to give more context), or, heck, a texture store--the "scene memory" used may be clearly over 100MB. Going to several stops like this quickly adds up, as you can see. And the old content--textures, sounds, object data--will be rotated out of your cache.

An effective thing to do right now is detail your experiences further, provide a list of steps others can follow (which coordinates, how long you stayed at each one, etc.), also play in Preview 1.9--and if the cache isn't working as you expect it to, share your experiences about that and send a bug report too.
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