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easy to use Subdivide Land tool ? |
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Steve Mahfouz
Ecstasy Realty
![]() Join date: 1 Oct 2005
Posts: 1,373
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07-22-2006 14:50
Yes, I already know how to subdivide land using the game tool, but is there a tool I can buy that does it even easier ? Thanks for your time.
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Kyrah Abattoir
cruelty delight
![]() Join date: 4 Jun 2004
Posts: 2,786
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07-22-2006 20:35
you need something easier that that?
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Steve Mahfouz
Ecstasy Realty
![]() Join date: 1 Oct 2005
Posts: 1,373
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something like a macro or automated ?
07-22-2006 20:43
you need something easier that that? for example, type in 1024 for the size of the parcel after you center the avatar, and it automatically spreads out to mark off a perfectly square 1024 meter parcel. Then all you have to do is click the Subdivide button. I just find the moving around to get exact square meters a pain. |
Kyrah Abattoir
cruelty delight
![]() Join date: 4 Jun 2004
Posts: 2,786
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07-23-2006 21:30
then quit SL and learn autocad maybe
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![]() tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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07-24-2006 05:23
then quit SL and learn autocad maybe Ugh, why be so hostile? It was a legit question. Steve, unfortunately I don't think there is any way to work with land selection in an automated way - there are no script commands that interact with it. Exact selection can definitely be a pain, especially on unusually shaped plots, it's just kind of a trial and error thing you get used to. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
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07-24-2006 05:59
for example, type in 1024 for the size of the parcel after you center the avatar, and it automatically spreads out to mark off a perfectly square 1024 meter parcel. Then all you have to do is click the Subdivide button. I just find the moving around to get exact square meters a pain. Steve, Try slicing up the parcel into strips, then combining them. This is often easier than trying to eyeball a perfect size all at once. I agree though about the tool sucking, I know one simple way they can improve the land selection tool, allow you to hold down shift to combine with the previous selection. Right now a new selection always replaces an old one which sucks, like if you missed one corner or something, you have to start over. _____________________
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Ingrid Ingersoll
Archived
![]() Join date: 10 Aug 2004
Posts: 4,601
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07-24-2006 06:40
then quit SL and learn autocad maybe anger management? hello? _____________________
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Hiro Queso
503less
![]() Join date: 23 Feb 2005
Posts: 2,753
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07-24-2006 06:56
Yes, I already know how to subdivide land using the game tool, but is there a tool I can buy that does it even easier ? Thanks for your time. It something that comes with practice. It will soon become second nature, and you will get to a point where you often guess the plot size correctly upon first selection. |
Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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07-24-2006 07:38
As Hiro said - with a little practice you can usually do it on the first or second shot; that being said, I've been adding parcelling support into libsecondlife this week (monumental task since it requires rewriting some of the core networking code) which means writing a tool to do it should be possible soon.
-Adam _____________________
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Jeremiah North
Pair of Ducks Solver
![]() Join date: 5 May 2006
Posts: 198
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07-24-2006 08:02
...I've been adding parcelling support into libsecondlife this week (monumental task since it requires rewriting some of the core networking code) which means writing a tool to do it should be possible soon... -Adam Nice to see how asking a question about whether a tool exists might lead to a tool being built! Yet another reason why most progress comes via questions, not snapping at those who ask questions. _____________________
Blogging about Second Life at http://jeremiahnorth.blogspot.com
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Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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07-24-2006 12:02
As Hiro said - with a little practice you can usually do it on the first or second shot; that being said, I've been adding parcelling support into libsecondlife this week (monumental task since it requires rewriting some of the core networking code) which means writing a tool to do it should be possible soon. -Adam You scare me ![]() _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
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07-24-2006 16:15
anger management? hello? wtf does learning AutoCAD have to do with SecondLife tools, anyways? Angry + Confusing = A Damn Shame ~Lefty |
Steve Mahfouz
Ecstasy Realty
![]() Join date: 1 Oct 2005
Posts: 1,373
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Thank you Adam !
07-29-2006 14:17
As Hiro said - with a little practice you can usually do it on the first or second shot; that being said, I've been adding parcelling support into libsecondlife this week (monumental task since it requires rewriting some of the core networking code) which means writing a tool to do it should be possible soon. -Adam I appreciate you taking my question seriously. I hope this helps others. |
Nicole David
Furniture Queen
Join date: 7 Sep 2005
Posts: 134
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07-29-2006 14:31
If you own the region and it is a private region you may do so by importing a RAW terrain file with the parcels drawn out.
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Elgyfu Wishbringer
The Pootler
![]() Join date: 27 Nov 2004
Posts: 659
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07-30-2006 04:59
Dividing one irregular shaped piece of land (ie coastline) from another is indeed a pain. As far as I can see you have to carve little strips off then join them together. But of course you don't get to see which land has been carved already or anything, I have done this then accidently joined them all back to a piece that is still linked to the original parcel, grrrrr.
Also, it is murder trying to divide land that has anything on it. Big structures make it hard to see where the boundry of your division is. Why on earth can't the division boundry just ignore land that isn't yours? So you can just drag a ncie simple box over a coastline, for example, and it KNOWS that of course you are not trying to add land that isn't yours to the selection, and just select that which you do own. Which is the logical way for it to work, imho. Selecting items works like that. *grumbles off to have another attempt at carving on part of her coastline from another, again! hehe* |
Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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08-03-2006 19:23
I have a related question. I'm thinking about subdividing my shop into a PG and an M parcel, and allowing verified accounts access to the former but not the latter. (I sell animations, some of which are naughty, some of which are PG.) Is it inadvisable to subidivide with lots of vendors and demo poseballs on the land? In particular, what will happen to the landmark? Lots of customers use it.
Thanks. |
Dennis Bertone
Whitewater Nutcase
Join date: 20 Oct 2005
Posts: 164
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08-04-2006 17:46
If the shops are close together, keeping unverified vs. verfied out is a moot point. Also, depending on how close your shop is to the property lines..trying to keep them from purchasing is pointless as well.
As for subdiving... I don't see there being a pro or con to having lots of vendors/poses on two seperate parcels attached to each other. If your worried about resources...they are both in the same simulator and it makes no difference. As for the landmark.. It's still going to spawn at the same spot. If you have two lots named the same, your going to have two shops showing up in the Find tool. If they are side by side, not really a problem as long as people can see the entry. You'll also begin to split your traffic between the two lots if both shops get used the same. IMHO- I don't think it's worth it to do what your doing...Unless your making an all PG store, and an all Mature store and want them seperated (no need to double up on content and scripts then) |
Osprey Therian
I want capslocklock
![]() Join date: 6 Jul 2004
Posts: 5,049
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08-04-2006 18:31
I know nothing much about this, but would like to add that perhaps joining/dividing land is easier if you use a debug view that shows no objects (so buildings don't get in your way). Feel free to correct me if I'm wrong.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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08-04-2006 20:18
I have a related question. I'm thinking about subdividing my shop into a PG and an M parcel, and allowing verified accounts access to the former but not the latter. (I sell animations, some of which are naughty, some of which are PG.) Is it inadvisable to subidivide with lots of vendors and demo poseballs on the land? In particular, what will happen to the landmark? Lots of customers use it. Unless the shop is split across a sim boundary you can't set one parcel PG and the other one M. If the shop is split across a sim boundary then it's already about as divided as it can be. ![]() |
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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08-05-2006 18:34
Unless the shop is split across a sim boundary you can't set one parcel PG and the other one M. If the shop is split across a sim boundary then it's already about as divided as it can be. ![]() A shop on mature land could have a PG merchandise section and a Mature merchandise section. And to prevent purchase integrate key llRequestAgentData(key id, DATA_PAYINFO) into your vendor. |
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
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08-05-2006 19:48
PG and Mature land shouldn't be near each other. In fact, half the map should be Mature and the otherside PG. With a crystal clear demarcation line.
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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08-05-2006 22:52
PG and Mature land shouldn't be near each other. In fact, half the map should be Mature and the otherside PG. With a crystal clear demarcation line. 50-50 That would push the cost of Mature land through the roof and and PG through the floor. |
Zany Golem
Purple Freak
![]() Join date: 30 Oct 2005
Posts: 113
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08-05-2006 23:56
PG and Mature land shouldn't be near each other. In fact, half the map should be Mature and the otherside PG. With a crystal clear demarcation line. I have a store that is 1/2 on a PG sim and 1/2 on a Mature sim. I wouldn't have done this originally but we goofed and didn't pay attention when we bought land to expand. I wouldn't have bought it had I known it was PG however it has worked out for the better since the PG land there is cheaper than just over the border ![]() _____________________
-Zany
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