Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
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09-08-2005 20:53
Okay, for the sake of this thread forget the question of whether SL is a game or not, and just realize that at least some people think of SL as a game. In the hypothetical situation that SL is a game, are people wrong for trying to make money. Does money suddenly become a moot point if SL is nothing but a recreation to a majority of its users. I mean, MMO's realize that they are nothing more than a recreation, so they let people play only for their monthly fees, right? The MMO's have artists, programmers, network technicians, advertisers, and countless others who all get paid by the company that charges the monthly fee for these games. Wouldn't these people be outraged if the players decided that they should get paid a portion of the employee's wages, because players are a part of the game too. Even if a majority of people are here for entertainment, does that mean that all people, players included, have a right to have a source of income? The whole point of this place is a world for residents made by other residents, isn't it? Why do resident creators deserve less than if they were the employee of a company? I'm glad that Linden Labs seems to at least be attempting to implement policies that benefit content creators. If your fun on SL requires L$1000 / week more than you have, then pay an additional US$3.50/week that at least partly goes to content creators. If you don't, you can just enjoy the ability to build in sand boxes and chat in a 3-D world for free after your first $10. Any entertainment you got from others for free in the past should be considered nothing more than a luxury that is being corrected.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-09-2005 00:47
From: Dark Korvin [A]re people wrong for trying to make money? Not at all. What troubles me is the fact there are two conflicting stigmas to this issue. The first is the camp that feels Second Life is a recreation, and should exist as a recreational activity. These are the people generally interested in more "play" money for buying goods and services, as well as the content creators that grossly underprice their wares and time, sometimes to the point of free. The other camp are those that feel Second Life should exist as a business interest, and that these interests should be protected up to and including affecting the state of Second Life itself. These include some of the more dutiful content creators, sellers, resellers, store owners, and really the majority of the content creation base in Second Life. Enter the dilemma. The first camp looks at the second and says, "Hah! What crazy people you are! Obviously this is just a game/platform for enjoyment, and you're sucking it dry!" Meanwhile, the second camp looks to the first, smiles, and says, "Yeah? What would you know? I get to buy a real car off my income here. You're the ones wasting your time." I favor more of a middle ground, myself. Obviously, other schools of thought exist besides than the two presented. The fact is, this program is what you make of it. Like any good moral dilemma, there is no right answer beyond the path you choose for yourself. If you enjoy it, more power to you.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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09-09-2005 01:22
Poker is just a game, too.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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09-09-2005 01:34
Popular rappers say life is a game and look at all their $$$. Gotta be tru 2 tha game... "Money was never a big motivation for me, except as a way to keep score." -Donald Trump
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-09-2005 02:26
From: Jesrad Seraph Poker is just a game, too. And a really bad reality show.
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Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-09-2005 10:00
The way I've come to look at SL seems to be very accurate. I view SL the same as any resort/vacation type country such as Aruba or Jamaica. Some people go there to relax, party, have a good time, and PLAY. These are the tourists. Others are there to WORK, building and providing services to the tourists, of course, they can get their entertainment there too. Each country has (can have) it's own currency, which can be converted to and from $US as needed. In some countries US$10 can get you quite a bit of entertainment... and, of course, sitting on park bench talking to people passing by is usually free for those who just like to socialize. But even if the tourists don't consciously keep in mind that many people in Aruba make their living there, it is still a reality. It's also not the function of Aruba's government to ensure that all tourists can afford any of the entertainment/merchandise produced by its citizens. If tourists desire to buy more things than they originally planned on, then it's a simple matter of converting their $US to whatever currency is needed in that country. They will probably need to have jobs in their own country (USA, in my example) to support their entertainment habbits in Aruba. It seems quite simple to me from this viewpoint. Also, don't think WoW or EverQuest, etc is much different. In fact, the "tourists" there pay a monthly fee just to visit... and THEN to be able to buy anything, they need to spend their time going to work.... slaying monsters, harvesting resources, etc. Of course, some people ENJOY that type of work more than hosting an event at a club, or trying to be creative and create/sell a piece of furniture or some new item. Fortunantly Second Life allows us each to get out of it what we want. Perhaps what we need are more content creators to build things that will appeal to the game players, and build them in such a way to make their profit. The game players should, in turn, remember that in other online games they usually pay a monthly fee for their entertainment, and continue to be willing to pay that amount in SL too. Gabrielle
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Deklax Fairplay
Black Sun
Join date: 2 Jul 2004
Posts: 357
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09-11-2005 19:52
From: Torley Torgeson Popular rappers say life is a game and look at all their $$$. Gotta be tru 2 tha game... "Money was never a big motivation for me, except as a way to keep score." -Donald Trump Right on Torley, Keep living the life. I have a feeling the Lindens feel the same way. From: http://news.com.com/Second+Life+membership+now+free/2100-1043_3-5855481.html Currently, Rosedale said, "Second Life" has 45,000 members and is growing at about 10 percent a month. There are now more than 16,000 acres of owned land in the virtual world, and new land sells for about $129. Users must pay a fee of about $25 a month to maintain their land. Thus, Linden Lab is earning about $400,000 a month without ever factoring in membership fees. Woot!
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Better Dead Than Red!
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