Just a random thought. Assuming someone were to take an entire sim on the mainland, develop it fully (homes, landscaping, access ways), would there be a demand for it?
How's Blumfield and so on doing?
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Is there interest in purchasing lots in fully developed mainland neighborhoods? |
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Lordfly Digeridoo
Prim Orchestrator
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03-28-2006 11:33
Just a random thought. Assuming someone were to take an entire sim on the mainland, develop it fully (homes, landscaping, access ways), would there be a demand for it?
How's Blumfield and so on doing? _____________________
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Sansarya Caligari
BLEH!
![]() Join date: 25 Apr 2005
Posts: 1,206
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03-28-2006 11:54
guess it depends on the sim. If it was American suburbia, no way. If it was a huge apartment in Paris or Venice with little side streets and lots of charm, sure
![]() edit: other idea I had was for houseboats on a water sim ![]() _____________________
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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03-28-2006 12:55
I think there would be, especially if you provided services similar to those of private estates - in a sense, mainland rentals are just that.
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
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Elde Eponym
Registered User
Join date: 14 Feb 2006
Posts: 159
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03-28-2006 12:56
Just a random thought. Assuming someone were to take an entire sim on the mainland, develop it fully (homes, landscaping, access ways), would there be a demand for it? Personally, I'd be most interested in living in a zoned sim as opposed to a developed sim How's Blumfield and so on doing? I noted the other day that at least one of them is already sprouting cruft. |
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
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03-28-2006 13:29
Unless LL gives us improved group and zoning tools, there would be no guarantee that the sim would remain developed. Anyone who buys could change their property as they saw fit. To make such a business model work under the current SL technology, you would have to rent and not sell.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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03-28-2006 15:18
No, but I would buy or ren in a themed mainland neighborhood, just as a way to support the themed area.
But it wouldn't be a residential theme, oh no... |
Lordfly Digeridoo
Prim Orchestrator
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Posts: 3,628
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03-28-2006 15:48
Unless LL gives us improved group and zoning tools, there would be no guarantee that the sim would remain developed. Anyone who buys could change their property as they saw fit. To make such a business model work under the current SL technology, you would have to rent and not sell. The problem is, you have to hold onto the legacy land and keep it constantly filled with people, adjust rates, blah blah blah -- time consuming after a while. With land development, you provide people the pre-built land and sell it to them. A possible way to combat future problems is to set up and guide a Resident Association for the sim (similar to RL assocations) that can work together to keep the sim in good condition. _____________________
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Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
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03-28-2006 15:57
How's Blumfield and so on doing? West Haven has been doing really well. Need to see how it'll do without one of its biggest developers tho, as I believe he's leaving (at least for a while) for personal reasons. A very nicely developed mainland sim though! Blumfield is still doing ok. Definately better than 'normal' first land, and the majority of us seem to be reasonably happy. Not as nice as WH overall though (jealous here!) Land in both does pop up for sale from time to time. Odd stuff has appeared in both. But quite a few gardens and relatively 'scenic' things. Also a number of 'dormant' plots. The residents association has definately helped though - I think personally because it helped make a bunch of people friends and not just neighbours ![]() _____________________
Blumfield - a regular everyday kind of 'burb in an irregular world.
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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03-28-2006 17:24
With land development, you provide people the pre-built land and sell it to them. A possible way to combat future problems is to set up and guide a Resident Association for the sim (similar to RL assocations) that can work together to keep the sim in good condition. A mainland residents association has zero power. I could put giant spinning orange and pink "RE_ELECT BUSH! END TWO TERM LIMIT!" sign on my land, above a sea of camping chairs and a strip club, and you'd just have to live with them. On an island such an association can enforce things, but on the mainland only the Lindens can interfere with another's property. And we all saw how concerned they were aboiut impeach-bush guy's land extortion. |
Lordfly Digeridoo
Prim Orchestrator
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03-28-2006 18:36
A mainland residents association has zero power. I could put giant spinning orange and pink "RE_ELECT BUSH! END TWO TERM LIMIT!" sign on my land, above a sea of camping chairs and a strip club, and you'd just have to live with them. On an island such an association can enforce things, but on the mainland only the Lindens can interfere with another's property. And we all saw how concerned they were aboiut impeach-bush guy's land extortion. And yet associations such as the ones in Nova Albion, Luskwood, Slate, Indigo, and probably a dozen other mainland sims have very little problems when it comes to land griefing. Social groups that can wield social pressure can sometimes have a great effect on what they want to protect. You don't have to be powerless to Impeach Bush. _____________________
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Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
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03-29-2006 01:57
... What he said! Yes the residents group in Blumfield is effectively 'powerless' - but that hasnt stopped it having (IMHO) a very positive effect overall. _____________________
Blumfield - a regular everyday kind of 'burb in an irregular world.
This notice brought to you by the Blumfield Visitors and Residents Bureau. |
Fade Languish
I just build stuff...
![]() Join date: 20 Oct 2005
Posts: 1,760
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03-29-2006 02:16
I'd be interested. Even though I'm a build my own kinda guy, if I really admired someone's work I'd maintain a residence there and maintain seperate land for other projects.
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Aliasi Stonebender
Return of Catbread
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Posts: 1,858
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03-29-2006 08:08
What he said! Yes the residents group in Blumfield is effectively 'powerless' - but that hasnt stopped it having (IMHO) a very positive effect overall. Most people don't want to piss off the neighbors too badly, since often the person moving in wants a nice place to live too. It does mean you're powerless against random griefer types, but then... without a "mainland estate tool" that could be assigned to a group, anyone is powerless under the TOS, and there's no disadvantage to forming a resident's group for better communication. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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03-29-2006 08:30
And yet associations such as the ones in Nova Albion, Luskwood, Slate, Indigo, and probably a dozen other mainland sims have very little problems when it comes to land griefing. We have pretty much no problems with land griefing. At all. And we're looking to expand our residential area. I've never seen an Impeach Bush sign in Luskwood and I don't see how I ever will, either. ... "Conventional" griefing on the other hand.... The funny thing is, the 'no's are high on this poll: but you wouldn't think it, with the number of requests of, "Can I live in Luskwood somehow?" come to us everyday. We're gonna -have- to get more land.. and when we do, it'll likely be the same "free lease" with "be a good neighbor" covenants that we have in the Lusk Estates right now. We don't want to profit from residences, so likely we'll just have them contribute tier or something to make it all even out. But all said, I think the mainland does still have some merit to it. To the folks who think it's all decrepid builds and Impeach Bush signs, please come by Luskwood and see that it ain't all that way.... (we don't benefit from traffic anymore anyways so, this is hardly a foot-traffic plug.. I just want people to realize that the mainland IS still being used.) _____________________
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Spin Martin
Not to be trifled with.
Join date: 8 Oct 2005
Posts: 31
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DIY Redevelopment
03-29-2006 09:49
I think there'd be value in that since it can be a bit challenging to do DIY redev/reclaiming in some areas. If a region is bad enough, it's somewhat easy to snag most of the parcel bit by bit, stitch em together, use it as a personal prim/build zone, and then parcelling it up later to sell. I've done this in a couple regions and it *seemed* to clean up the area (once the 16 m STOP THE WAR/SUPPORT THE WAR folks got bored and left).
The drawback can be that you overpay for land, but it's an interesting angle to redevelopment. Buy it all, practice filling it with good lookin stuff, and reselling it-- in my case, folks I bring in world. I'm trying to do something similar in Jessie on a large parcel of land, where I want to find as many stellar builds in order to make a very effective place to do combact, and perhaps overlay a bit of 'purpose' to combat and goals there. It could become a 'thing' I dunno. But if you've seen Jessie, it's like painfully random, and not really practical to do combat since it can be like living on a 16 acre landmine. I'd *love* some fully developed combat areas (amusingly enough I'm not really into combat stuff) on the mainland. And of course the residential areas would be a great idea also. |