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Land Terrain Texturing |
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Autumn Svarog
Registered User
Join date: 21 Apr 2005
Posts: 2
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05-03-2006 16:48
Hi everyone, does anyone know where to get the white fine sand/beach grain texture that is on some of the new islands? It isnt a Linden texture or the ones found in the library. Thank you
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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05-03-2006 18:06
Ask one of the island owners for a copy.
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Paulismyname Bunin
Registered User
Join date: 29 Nov 2005
Posts: 243
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05-04-2006 04:39
Hi everyone, does anyone know where to get the white fine sand/beach grain texture that is on some of the new islands? It isnt a Linden texture or the ones found in the library. Thank you ![]() I think I am right in saying you cannot texture land unless you own a private Island or contract for an entire sim and terra-form it before it is baked. You can acheive a type of texture effect but you have to use your own prims |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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05-04-2006 07:04
I would like to get some of the private island textures myself. Not for texturing an island, but to make prim objects like pathway verges that are thematically part of the ground to match.
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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05-04-2006 07:29
Applying matching ground texture to prims sitting on the ground slams frame rate into the wall. I've no idea why; but it does.
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Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
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05-07-2006 07:57
Applying matching ground texture to prims sitting on the ground slams frame rate into the wall. I've no idea why; but it does. yay! i thought i was crazy! I've noticed this too. It isn't the texture size that i can tell. Just creepy I tell you! I had a nice forest in the works, no scripts yet, no particles, just using some of the crazier land textures in the library and a few hundered prims later we had a framerate drop to around 10. ~Lefty |
Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
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05-07-2006 18:56
Applying matching ground texture to prims sitting on the ground slams frame rate into the wall. I've no idea why; but it does. ??? Huh? I've done that extensively on Isle RFyre when sculpting a large rock outcrop blended into the terrain mesh to make a natural path. The image here shows rock prims with different tints (to highlight an ancient glyph that my client wants the visitor to click). I created the terrain textures to look like dark bronze rock with moss, then used that on a LOT of prims too. No lag hit. |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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05-07-2006 20:14
I shall observe this phenomenon. So let it be written. So let it be done.
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