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Scripts Limits in SL

Blue Burke
god I love this game :}~
Join date: 5 Jul 2004
Posts: 147
04-13-2005 20:38
Heres an Idea to lower the lag. The more scripts in a sim the slower that sim runs. I have in my travels seen some very small parcels with several hundred scripts. As a result the entire sim lags. Why not limit the number of scripts like the number of prims. Many private sim owners already do this to lessen the lag. Would this not help in the mainland aswell?
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
04-13-2005 21:42
I understand there is a plan in the works to do something to that effect. (Not based on the number of scripts, but based on the time slices given to land.) Was discussed at length during the "land scanner" debate.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
04-14-2005 04:30
From: Buster Peel
I understand there is a plan in the works to do something to that effect. (Not based on the number of scripts, but based on the time slices given to land.) Was discussed at length during the "land scanner" debate.


Yes, time slice would be far more sensible. 1 single script can lag a sim.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-14-2005 05:20
Blue, I've been saying this for at least four months, in the forums, in the game, to Lindens, to griefers, to residents.

Those who use the resources of a sim must pay for it.

Idiots on a 2048 in a club box with strobe lights, weapons, bounce scripts, animations, particles, lights, spinning things, etc. should not get to lag a sim down to 37 while adults on 4 neighbouring sims crawl like flies.

You use up the scripted objects space, run-time, whatever, you pay.

This will concentrate the mind wonderfully.

But you haven't seen all the howling in the land from the scripterati. They hate the idea that something might put a dent in their sandbox.

I'm not sure what experience is helping you come to this awareness now Blue, but anyone who attempts to live on land, and not just sell it or merchandise it for vendors quickly comes to see that a tiny few can utterly ruin the experience of the many and that is exactly what I have been saying up and down here for months, and that is exactly why I'm hated, and misrepresented.

I hope that by you saying it, and saying it with far less words, it will come to pass now.

Again, let me repeat: idiots on a tiny portion of the land on a sim should not be entitled to lag the FPS/sim performance for everyone else on hundreds of square meters for many sims around.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-14-2005 06:33
i do hope they're working on this and capping our inventories as well. electronic resources are not limitless. they're just simply not. we pay a fee, we should have access to and use of a specified set of features and number of resources.
Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
04-14-2005 06:47
A timeslice mechanism that gives script processing time proportional to the amount of land owned in the sim would be ideal.

They'd still have to figure out how to allocate script resources to attachments and vehicles, which aren't tied to any specific land in the sim.

- Ace
_____________________
"Free your mind, and your ass will follow" - George Clinton